/// <summary>
 /// Applies jitter to the <see cref="input" /> using the settings set in the constructor.
 /// </summary>
 /// <param name="input">A double you want to apply jitter to.</param>
 /// <returns>A random number between <see cref="input" /> +/- percentage.</returns>
 public double Apply(double input)
 {
     return(Jitter.Apply(input, Settings));
 }
 /// <summary>
 /// Applies jitter to the <see cref="input" /> using the settings set in the constructor.
 /// </summary>
 /// <param name="input">A double you want to apply jitter to.</param>
 /// <returns>A random number between <see cref="input" /> +/- percentage.</returns>
 public int Apply(int input)
 {
     return(Jitter.Apply(input, Settings));
 }