public void CreateMesh(List<Vector3> vertices,
     List<TriangleVertexIndices> triangleVertexIndices,
     int maxTrianglesPerCell, float minCellSize)
 {
     this.octree = new Octree(vertices, triangleVertexIndices);
     this.maxTrianglesPerCell = maxTrianglesPerCell;
     this.minCellSize = minCellSize;
 }