private static void Init()
        {
            var projectDirectory = Directory.GetParent(Application.dataPath).FullName;

            var projectName = Path.GetFileName(projectDirectory);

            SlnFile = Path.GetFullPath($"{projectName}.sln");

            InitializeEditorInstanceJson();

            // for the case when files were changed and user just alt+tab to unity to make update, we want to fire
            CsprojAssetPostprocessor.OnGeneratedCSProjectFiles();

            Log.DefaultFactory = new RiderLoggerFactory();

            var lifetimeDefinition = Lifetimes.Define(EternalLifetime.Instance);
            var lifetime           = lifetimeDefinition.Lifetime;

            AppDomain.CurrentDomain.DomainUnload += (EventHandler)((_, __) =>
            {
                ourLogger.Verbose("lifetimeDefinition.Terminate");
                lifetimeDefinition.Terminate();
            });

            Debug.Log($"Rider plugin initialized. Logs are in: {LogPath}. Current Logging Level {PluginSettings.SelectedLoggingLevel}. Change it in Unity Preferences -> Rider.");

            try
            {
                var riderProtocolController = new RiderProtocolController(MainThreadDispatcher.Instance, lifetime);

                var serializers = new Serializers();
                var identities  = new Identities(IdKind.Server);

                MainThreadDispatcher.AssertThread();

                riderProtocolController.Wire.Connected.View(lifetime, (lt, connected) =>
                {
                    if (connected)
                    {
                        var protocol = new Protocol(serializers, identities, MainThreadDispatcher.Instance, riderProtocolController.Wire);
                        ourLogger.Log(LoggingLevel.VERBOSE, "Create UnityModel and advise for new sessions...");

                        ourModel.Value = CreateModel(protocol, lt);
                    }
                    else
                    {
                        ourModel.Value = null;
                    }
                });
            }
            catch (Exception ex)
            {
                ourLogger.Error("Init Rider Plugin " + ex);
            }

            ourAssetHandler = new OnOpenAssetHandler(ourModel, ourRiderPathLocator, ourPluginSettings, SlnFile);

            ourInitialized = true;
        }
Exemple #2
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        public static void Init()
        {
            if (ourInitialized)
            {
                return;
            }

            var projectDirectory = Directory.GetParent(Application.dataPath).FullName;
            var projectName      = Path.GetFileName(projectDirectory);

            SlnFile = Path.GetFullPath($"{projectName}.sln");

            InitializeEditorInstanceJson();

            var lifetimeDefinition = Lifetime.Define(Lifetime.Eternal);

            Lifetime = lifetimeDefinition.Lifetime;

            AppDomain.CurrentDomain.DomainUnload += (EventHandler)((_, __) =>
            {
                ourLogger.Verbose("lifetimeDefinition.Terminate");
                lifetimeDefinition.Terminate();
            });

#if !UNITY_4_7 && !UNITY_5_5 && !UNITY_5_6
            EditorApplication.playModeStateChanged += state =>
            {
                if (state == PlayModeStateChange.EnteredPlayMode)
                {
                    var time = DateTime.UtcNow.Ticks.ToString();
                    SessionState.SetString("Rider_EnterPlayMode_DateTime", time);
                }
            };
#endif

            if (PluginSettings.SelectedLoggingLevel >= LoggingLevel.VERBOSE)
            {
                var executingAssembly = Assembly.GetExecutingAssembly();
                var location          = executingAssembly.Location;
                Debug.Log($"Rider plugin \"{executingAssembly.GetName().Name}\" initialized{(string.IsNullOrEmpty(location)? "" : " from: " + location )}. LoggingLevel: {PluginSettings.SelectedLoggingLevel}. Change it in Unity Preferences -> Rider. Logs path: {LogPath}.");
            }

            var protocolInstanceJsonPath = Path.GetFullPath("Library/ProtocolInstance.json");
            InitializeProtocol(Lifetime, protocolInstanceJsonPath);

            OpenAssetHandler = new OnOpenAssetHandler(ourRiderPathProvider, ourPluginSettings, SlnFile);
            ourLogger.Verbose("Writing Library/ProtocolInstance.json");

            AppDomain.CurrentDomain.DomainUnload += (sender, args) =>
            {
                ourLogger.Verbose("Deleting Library/ProtocolInstance.json");
                File.Delete(protocolInstanceJsonPath);
            };

            PlayModeSavedState = GetPlayModeState();

            ourInitialized = true;
        }
        public static void Init()
        {
            if (ourInitialized)
            {
                return;
            }

            var projectDirectory = Directory.GetParent(Application.dataPath).FullName;
            var projectName      = Path.GetFileName(projectDirectory);

            SlnFile = Path.GetFullPath($"{projectName}.sln");

            InitializeEditorInstanceJson();

            var lifetimeDefinition = Lifetime.Define(Lifetime.Eternal);
            var lifetime           = lifetimeDefinition.Lifetime;

            AppDomain.CurrentDomain.DomainUnload += (EventHandler)((_, __) =>
            {
                ourLogger.Verbose("lifetimeDefinition.Terminate");
                lifetimeDefinition.Terminate();
            });

            if (PluginSettings.SelectedLoggingLevel >= LoggingLevel.VERBOSE)
            {
                var executingAssembly = Assembly.GetExecutingAssembly();
                var location          = executingAssembly.Location;
                Debug.Log($"Rider plugin \"{executingAssembly.GetName().Name}\" initialized{(string.IsNullOrEmpty(location)? "" : " from: " + location )}. LoggingLevel: {PluginSettings.SelectedLoggingLevel}. Change it in Unity Preferences -> Rider. Logs path: {LogPath}.");
            }

            var list = new List <ProtocolInstance>();

            CreateProtocolAndAdvise(lifetime, list, new DirectoryInfo(Directory.GetCurrentDirectory()).Name);

            // list all sln files in CurrentDirectory, except main one and create server protocol for each of them
            var currentDir    = new DirectoryInfo(Directory.GetCurrentDirectory());
            var solutionFiles = currentDir.GetFiles("*.sln", SearchOption.TopDirectoryOnly);

            foreach (var solutionFile in solutionFiles)
            {
                if (Path.GetFileNameWithoutExtension(solutionFile.FullName) != currentDir.Name)
                {
                    CreateProtocolAndAdvise(lifetime, list, Path.GetFileNameWithoutExtension(solutionFile.FullName));
                }
            }

            OpenAssetHandler = new OnOpenAssetHandler(ourRiderPathProvider, ourPluginSettings, SlnFile);
            ourLogger.Verbose("Writing Library/ProtocolInstance.json");
            var protocolInstanceJsonPath = Path.GetFullPath("Library/ProtocolInstance.json");

            File.WriteAllText(protocolInstanceJsonPath, ProtocolInstance.ToJson(list));

            AppDomain.CurrentDomain.DomainUnload += (sender, args) =>
            {
                ourLogger.Verbose("Deleting Library/ProtocolInstance.json");
                File.Delete(protocolInstanceJsonPath);
            };

            PlayModeSavedState = GetPlayModeState();

            ourInitialized = true;
        }
Exemple #4
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        private static void Init()
        {
            var projectDirectory = Directory.GetParent(Application.dataPath).FullName;

            var projectName = Path.GetFileName(projectDirectory);

            SlnFile = Path.GetFullPath($"{projectName}.sln");

            InitializeEditorInstanceJson();
            ResetDefaultFileExtensions();

            // process csproj files once per Unity process
            if (!RiderScriptableSingleton.Instance.CsprojProcessedOnce)
            {
                EditorApplication.update += SyncSolutionOnceCallBack;
            }

            var lifetimeDefinition = Lifetimes.Define(EternalLifetime.Instance);
            var lifetime           = lifetimeDefinition.Lifetime;

            AppDomain.CurrentDomain.DomainUnload += (EventHandler)((_, __) =>
            {
                ourLogger.Verbose("lifetimeDefinition.Terminate");
                lifetimeDefinition.Terminate();
            });

            if (PluginSettings.SelectedLoggingLevel >= LoggingLevel.VERBOSE)
            {
                Debug.Log($"Rider plugin initialized. LoggingLevel: {PluginSettings.SelectedLoggingLevel}. Change it in Unity Preferences -> Rider. Logs path: {LogPath}.");
            }

            var list = new List <ProtocolInstance>();

            CreateProtocolAndAdvise(lifetime, list, new DirectoryInfo(Directory.GetCurrentDirectory()).Name);

            // list all sln files in CurrentDirectory, except main one and create server protocol for each of them
            var currentDir    = new DirectoryInfo(Directory.GetCurrentDirectory());
            var solutionFiles = currentDir.GetFiles("*.sln", SearchOption.TopDirectoryOnly);

            foreach (var solutionFile in solutionFiles)
            {
                if (Path.GetFileNameWithoutExtension(solutionFile.FullName) != currentDir.Name)
                {
                    CreateProtocolAndAdvise(lifetime, list, Path.GetFileNameWithoutExtension(solutionFile.FullName));
                }
            }

            ourOpenAssetHandler = new OnOpenAssetHandler(ourRiderPathLocator, ourPluginSettings, SlnFile);
            ourLogger.Verbose("Writing Library/ProtocolInstance.json");
            var protocolInstanceJsonPath = Path.GetFullPath("Library/ProtocolInstance.json");

            File.WriteAllText(protocolInstanceJsonPath, ProtocolInstance.ToJson(list));

            AppDomain.CurrentDomain.DomainUnload += (sender, args) =>
            {
                ourLogger.Verbose("Deleting Library/ProtocolInstance.json");
                File.Delete(protocolInstanceJsonPath);
            };

            PlayModeSavedState = GetEditorState();
            SetupAssemblyReloadEvents();

            ourInitialized = true;
        }
        private static void Init()
        {
            var projectDirectory = Directory.GetParent(Application.dataPath).FullName;

            var projectName = Path.GetFileName(projectDirectory);

            SlnFile = Path.GetFullPath($"{projectName}.sln");

            InitializeEditorInstanceJson();

            // process csproj files once per Unity process
            if (!RiderScriptableSingleton.Instance.CsprojProcessedOnce)
            {
                ourLogger.Verbose("Call OnGeneratedCSProjectFiles once per Unity process.");
                CsprojAssetPostprocessor.OnGeneratedCSProjectFiles();
                RiderScriptableSingleton.Instance.CsprojProcessedOnce = true;
            }

            Log.DefaultFactory = new RiderLoggerFactory();

            var lifetimeDefinition = Lifetimes.Define(EternalLifetime.Instance);
            var lifetime           = lifetimeDefinition.Lifetime;

            AppDomain.CurrentDomain.DomainUnload += (EventHandler)((_, __) =>
            {
                ourLogger.Verbose("lifetimeDefinition.Terminate");
                lifetimeDefinition.Terminate();
            });

            if (PluginSettings.SelectedLoggingLevel >= LoggingLevel.VERBOSE)
            {
                Debug.Log($"Rider plugin initialized. LoggingLevel: {PluginSettings.SelectedLoggingLevel}. Change it in Unity Preferences -> Rider. Logs path: {LogPath}.");
            }

            try
            {
                var riderProtocolController = new RiderProtocolController(MainThreadDispatcher.Instance, lifetime);

                var serializers = new Serializers();
                var identities  = new Identities(IdKind.Server);

                MainThreadDispatcher.AssertThread();

                riderProtocolController.Wire.Connected.WhenTrue(lifetime, connectionLifetime =>
                {
                    var protocol = new Protocol("UnityEditorPlugin", serializers, identities, MainThreadDispatcher.Instance, riderProtocolController.Wire);
                    ourLogger.Log(LoggingLevel.VERBOSE, "Create UnityModel and advise for new sessions...");
                    var model = new EditorPluginModel(connectionLifetime, protocol);
                    AdviseUnityActions(model, connectionLifetime);
                    AdviseModel(model);
                    OnModelInitialization(new UnityModelAndLifetime(model, connectionLifetime));
                    AdviseRefresh(model);

                    model.FullPluginPath.Advise(connectionLifetime, AdditionalPluginsInstaller.UpdateSelf);
                    model.ApplicationVersion.SetValue(UnityUtils.UnityVersion.ToString());
                    model.ScriptingRuntime.SetValue(UnityUtils.ScriptingRuntime);

                    ourLogger.Verbose("UnityModel initialized.");
                    UnityModel.SetValue(model);
                    new UnityEventLogSender(ourLogEventCollector, connectionLifetime);
                });
            }
            catch (Exception ex)
            {
                ourLogger.Error("Init Rider Plugin " + ex);
            }

            ourOpenAssetHandler = new OnOpenAssetHandler(UnityModel, ourRiderPathLocator, ourPluginSettings, SlnFile);
            ourInitialized      = true;
        }