private static void Write(UnsafeWriter writer, UnityEventsDataElement value) { writer.Write(value.UnityEvents.Count); foreach (var v in value.UnityEvents) { v.WriteTo(writer); } value.ImportedUnityEventData.WriteTo(writer); }
private static object Read(UnsafeReader reader) { var count = reader.ReadInt32(); var methods = new List <UnityEventData>(count); for (int i = 0; i < count; i++) { methods.Add(UnityEventData.ReadFrom(reader)); } var result = new UnityEventsDataElement(methods, ImportedUnityEventData.ReadFrom(reader)); return(result); }
private void DropPrefabModifications(IPsiSourceFile sourceFile, UnityEventsDataElement element) { foreach (var(unityEvent, _) in element.ImportedUnityEventData.UnityEventToModifiedIndex) { myUnityEventsWithModifications.Remove(unityEvent.EventName); myUnityEventNameToSourceFiles.Remove(unityEvent.EventName, sourceFile); } foreach (var assetMethodNameInModification in element.ImportedUnityEventData.AssetMethodNameInModifications) { myMethodNameToFilesWithPossibleUsages.Remove(assetMethodNameInModification, sourceFile); } if (element.ImportedUnityEventData.HasEventModificationWithoutMethodName) { myFilesToCheckForUsages.Remove(sourceFile); } myImportedUnityEventDatas.Remove(sourceFile); }