private static void Write(UnsafeWriter writer, GameObjectHierarchy value)
 {
     writer.WritePolymorphic(value.Location);
     writer.Write(value.Name);
     writer.WritePolymorphic(value.PrefabInstance);
     writer.WritePolymorphic(value.CorrespondingSourceObject);
     writer.Write(value.IsStripped);
 }
 protected bool Equals(GameObjectHierarchy other)
 {
     return(Location.Equals(other.Location) && IsStripped == other.IsStripped);
 }
Exemple #3
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 public static void Write(UnsafeWriter writer, GameObjectHierarchy gameObjectHierarchy)
 {
     gameObjectHierarchy.Location.WriteTo(writer);
     writer.Write(gameObjectHierarchy.Name);
 }