// Use this for initialization
 void Start()
 {
     settings  = GetComponent <PlayerSettings>();
     MaxHealth = settings.MaxHealth;
     ResetHealth();
 }
 private void Awake()
 {
     playerSettings       = GetComponent <PlayerSettings>();
     playerInputComponent = GetComponent <PlayerInputComponent>();
     startDelayManager    = GameObject.FindObjectOfType <GameStartAndEndDelayManager>();
 }