Exemple #1
0
        public bool StartGame()
        {
            game = BuildGame();

            mainView     = BuildMain(RoundType.First);
            currentRound = RoundType.First;
            mainView.ShowDialog();

            if (!exit && !newGame)
            {
                mainView     = BuildMain(RoundType.Second);
                currentRound = RoundType.Second;
                mainView.ShowDialog();
            }
            if (!exit && !newGame)
            {
                if (game.Cash > 0)
                {
                    currentQ     = game.FinalQuestion;
                    mainView     = BuildFinal();
                    currentRound = RoundType.Final;
                    mainView.ShowDialog();
                }
                else
                {
                    didFinal = false;
                }
            }
            if (!exit && !newGame)
            {
                mainView = BuildFinished();
                mainView.ShowDialog();
            }
            return(exit);
        }
Exemple #2
0
        private bool CheckGameNull(JeoGame game)
        {
            bool checkNull = false;

            foreach (JeoCategory <JeoQuestion> category in game.FirstRound)
            {
                foreach (JeoQuestion question in category)
                {
                    if (question == null)
                    {
                        checkNull = true;
                    }
                }
            }
            foreach (JeoCategory <JeoQuestion> category in game.SecondRound)
            {
                foreach (JeoQuestion question in category)
                {
                    if (question == null)
                    {
                        checkNull = true;
                    }
                }
            }

            return(checkNull);
        }
Exemple #3
0
        //build a JeoGame. if a category was used both before and after the clue value increase in 2001, there is a chance for
        //questions to be nulled. This cannot be fixed without rebuilding the database to include airdate of each question.
        //until that is done, re-build the game until those categories aren't included
        private JeoGame BuildGame()
        {
            JeoModel db = new JeoModel();

            JeoGame retGame;

            do
            {
                retGame = new JeoGame(db.RandomRound(RoundType.First, true), db.RandomRound(RoundType.Second, true), db.GetFinal());
            } while (CheckGameNull(retGame));

            db = null;

            return(retGame);
        }