Exemple #1
0
        protected override void OnDraw(Canvas canvas)
        {
            base.OnDraw(canvas);
            var time = (float)(DateTimeHelperClass.CurrentUnixTimeMillis() - _startTime) / _period;

            if (_isPlaying)
            {
                for (var i = 3; i >= 0; i--)
                {
                    var y = (float)-(_jumpHeight * Math.Max(0, Math.Sin(time + i / 1.5f)));
                    switch (i)
                    {
                    case 2:
                        _dotOne.TranslationY = y;
                        break;

                    case 1:
                        _dotTwo.TranslationY = y;
                        break;

                    case 0:
                        _dotThree.TranslationY = y;
                        break;
                    }
                }
            }
            else
            {
                for (var i = 3; i >= 0; i--)
                {
                    var y = (float)-(_jumpHeight * Math.Max(0, Math.Sin(time + i / 1.5f)));
                    switch (i)
                    {
                    case 2:
                        if (y == 0 || _lockDotOne)
                        {
                            _lockDotOne          = true;
                            _dotOne.TranslationY = 0;
                        }
                        else
                        {
                            _dotOne.TranslationY = y;
                        }
                        break;

                    case 1:
                        if (y == 0 || _lockDotTwo)
                        {
                            _lockDotTwo          = true;
                            _dotTwo.TranslationY = 0;
                        }
                        else
                        {
                            _dotTwo.TranslationY = y;
                        }
                        break;

                    case 0:
                        if (y == 0 || _lockDotThree)
                        {
                            _lockDotThree          = true;
                            _dotThree.TranslationY = 0;
                        }
                        else
                        {
                            _dotThree.TranslationY = y;
                        }
                        break;
                    }
                }
                if (_lockDotOne && _lockDotTwo && _lockDotThree)
                {
                    //all are in bottom position
                    SetWillNotDraw(true);
                }
            }
            Invalidate();
        }