public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; // Set the window size graphics.PreferredBackBufferWidth = 800; graphics.PreferredBackBufferHeight = 600; currentState = nextState = GameState.START; currentScene = new Start(this); Components.Add(currentScene); }
/// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // TODO: Add your update logic here if (currentState != nextState) { Components.Remove(currentScene); switch (nextState) { case GameState.START: break; case GameState.PLAY: currentScene = new Play(this); break; case GameState.FINISH: currentScene = new Finish(this); break; } Components.Add(currentScene); currentState = nextState; } base.Update(gameTime); }