public static ObjectMoveData Scale(GameObject targetObject, Vector3 start, Vector3 end, float duration) { ObjectMoveData moveData = GetMoveData(targetObject, duration); moveData.Scale(start, end); return(moveData); }
public static ObjectMoveData Translate(GameObject targetObject, Vector3 start, Vector3 end, float duration, bool inWorldSpace = true) { ObjectMoveData moveData = GetMoveData(targetObject, duration); moveData.Translate(start, end, inWorldSpace); return(moveData); }
public static ObjectMoveData Rotate(GameObject targetObject, Quaternion start, Quaternion end, float duration, bool inWorldSpace = true) { ObjectMoveData moveData = GetMoveData(targetObject, duration); moveData.Rotate(start, end, inWorldSpace); return(moveData); }
private static ObjectMoveData GetMoveData(GameObject targetObject, float duration) { if (_moveData == null) { Debug.LogError("Is there not an instance of ContentMover in the scene?"); } ObjectMoveData moveData = null; if (_moveData.TryGetValue(targetObject, out moveData) == false) { moveData = new ObjectMoveData(targetObject.transform, duration); _moveData.Add(targetObject, moveData); _objects.Add(targetObject); } return(moveData); }
protected void Update() { int count = _objects.Count; ObjectMoveData moveData = null; float deltaTime = Time.deltaTime; for (int i = count - 1; i >= 0; i--) { if (_moveData.TryGetValue(_objects[i], out moveData)) { moveData.Process(deltaTime); if (moveData.IsComplete) { moveData.FinishNow(); _moveData.Remove(_objects[i]); _objects.RemoveAt(i); } } } }