public void Map(ButtonTrigger trigger, GamepadInputCallback callback)
        {
            if (!Bindings.ContainsKey(trigger.Name))
            {
                GamepadBinding binding = new GamepadBinding(trigger.Name);
                Bindings.Add(trigger.Name, binding);
                Bindings[trigger.Name].AddAction(callback);
            }

            Buttons[] buttons = new Buttons[1 + trigger.AlternateButtons.Length];
            buttons[0] = trigger.Button;
            for (int i = 0, j = 1; i < trigger.AlternateButtons.Length; i++, j++)
            {
                buttons[j] = trigger.AlternateButtons[i];
            }
            buttonBinds.Add(trigger.Name, buttons);
        }
        public void Map(ButtonTrigger trigger, GamepadInputCallback callback)
        {
            if (!Bindings.ContainsKey(trigger.Name))
            {
                GamepadBinding binding = new GamepadBinding(trigger.Name);
                Bindings.Add(trigger.Name, binding);
                Bindings[trigger.Name].AddAction(callback);
            }

            Buttons[] buttons = new Buttons[1 + trigger.AlternateButtons.Length];
            buttons[0] = trigger.Button;
            for (int i = 0, j = 1; i < trigger.AlternateButtons.Length; i++, j++)
            {
                buttons[j] = trigger.AlternateButtons[i];
            }
            buttonBinds.Add(trigger.Name, buttons);
        }