/// <summary> /// Sets occlusion config. /// </summary> /// <param name="value">The value.</param> public void SetOcclusionConfig(AROcclusionImageConfig value = null) { if (value == null) { _currentConfig = _defaultConfig; } else { _currentConfig = value; } UpdateOcclusionProperties(); }
/// <summary> /// Awake. /// </summary> private void Awake() { Debug.Assert(OcclusionShader != null, "Occlusion Shader parameter must be set."); _occlusionMaterial = new Material(OcclusionShader); if (config != null) { _defaultConfig = config; } else { _defaultConfig = gameObject.AddComponent(typeof(AROcclusionImageConfig)) as AROcclusionImageConfig; } _currentConfig = _defaultConfig; UpdateOcclusionProperties(); _camera = GetComponent <Camera>(); _camera.depthTextureMode |= DepthTextureMode.Depth; _commandBuffer = new CommandBuffer { name = "Camera texture" }; }