// Use this for initialization void Start() { //audioManager = FindObjectOfType<AZProceduralAudioManager>(); //soundGenerator = FindObjectOfType<TriggerSoundGenerator>(); dataManager = GetComponent <DataManager>(); areaManager = GetComponent <AreaManager>(); gameCanvasManager = FindObjectOfType <GameCanvasManager>(); //gameState = GAME_STATE.MENU; gameCanvasManager.gameManager = this; InitializeGame(); }
private void Init() { areaManager = FindObjectOfType <AreaManager>(); canvas = GetComponent <Canvas>(); uiPeople = new List <Person>(); SetTextToStart(); aButton.onClick.AddListener(AButtonClick); bButton.onClick.AddListener(BButtonClick); cButton.onClick.AddListener(CButtonClick); dButton.onClick.AddListener(DButtonClick); submitButton.onClick.AddListener(SubmitButtonClick); submitButton.GetComponentInChildren <Text>().text = "Submit"; creditsButton.onClick.AddListener(CreditsButtonClick); }