private void picSprite_Click(object sender, EventArgs e)
        {
            if (Editor.Instance.curGame.AM.MyActor.Count == 0)
                return;

            ChooseSprite cs = new ChooseSprite(Editor.Instance.curGame.AM.MyActor[lstActor.SelectedIndex]);
            cs.ShowDialog();

            RefreshDatabase();
        }
Exemple #2
0
 private void picSprite_Click(object sender, EventArgs e)
 {
     ChooseSprite cs = new ChooseSprite(_actor);
     cs.ShowDialog();
 }