Exemple #1
0
        private void CameraSetup(int index, string sourceName)
        {
            Camera sourceCam = JUtil.GetCameraByName(sourceName);

            if (sourceCam != null)
            {
                var cameraBody = new GameObject();
                cameraBody.name     = typeof(RasterPropMonitor).Name + index + cameraBody.GetInstanceID();
                cameraObject[index] = cameraBody.AddComponent <Camera>();

                // Just in case to support JSITransparentPod.
                cameraObject[index].cullingMask &= ~(1 << 16 | 1 << 20);

                cameraObject[index].CopyFrom(sourceCam);
                cameraObject[index].enabled = false;
                cameraObject[index].aspect  = cameraAspect;

                // Minor hack to bring the near clip plane for the "up close"
                // cameras drastically closer to where the cameras notionally
                // are.  Experimentally, these two cameras have N/F of 0.4 / 300.0,
                // or 750:1 Far/Near ratio.  Changing this to 8192:1 brings the
                // near plane to 37cm or so, which hopefully is close enough to
                // see nearby details without creating z-fighting artifacts.
                if (!skipFarCamera && (index == 5 || index == 6))
                {
                    cameraObject[index].nearClipPlane = cameraObject[index].farClipPlane / 8192.0f;
                }
            }
        }
        /* Correction. You can actually do this, so this method is unnecessary.
         * So much the better.
         *
         * // Since apparently, current versions of ModuleManager do not allow multiple
         * // "HAS" directives, the easier course of action to only apply this module to
         * // pods that are not transparent is to apply it to every pod,
         * // and then make it self-destruct if the pod is in fact transparent.
         * public override void OnStart(StartState state)
         * {
         *  if (state != StartState.Editor) {
         *      foreach (PartModule thatModule in part.Modules) {
         *          if (thatModule is JSITransparentPod) {
         *              Destroy(this);
         *          }
         *      }
         *  }
         * }
         *
         */

        // During Startup we need to reset the var JUtil.cameraMaskShowsIVA, as sometimes it gets out of sync with the actual Camera Mask.
        // JUtil.cameraMaskShowsIVA is used in the following two methods to correctly draw non Transparent pods.
        // So this will check the culling mask of 'Camera 00' and reset that var once at OnStart.
        public override void OnStart(StartState state)
        {
            if (state != StartState.Editor)
            {
                Camera sourceCam = JUtil.GetCameraByName("Camera 00");
                if (sourceCam != null)
                {
                    JUtil.cameraMaskShowsIVA = ((sourceCam.cullingMask & (1 << 16)) != 0) && ((sourceCam.cullingMask & (1 << 20)) != 0);
                }
            }
        }
        private void CameraSetup(int index, string sourceName)
        {
            Camera sourceCam = JUtil.GetCameraByName(sourceName);

            if (sourceCam != null)
            {
                var cameraBody = new GameObject();
                cameraBody.name     = typeof(RasterPropMonitor).Name + index + cameraBody.GetInstanceID();
                cameraObject[index] = cameraBody.AddComponent <Camera>();

                // Just in case to support JSITransparentPod.
                cameraObject[index].cullingMask &= ~(1 << 16 | 1 << 20);

                cameraObject[index].CopyFrom(sourceCam);
                cameraObject[index].enabled       = false;
                cameraObject[index].targetTexture = screenTexture;
                cameraObject[index].aspect        = cameraAspect;
            }
        }
Exemple #4
0
        public static void SetCameraCullingMaskForIVA(string cameraName, bool flag)
        {
            Camera thatCamera = JUtil.GetCameraByName(cameraName);

            if (thatCamera != null)
            {
                if (flag)
                {
                    thatCamera.cullingMask |= 1 << 16 | 1 << 20;
                }
                else
                {
                    thatCamera.cullingMask &= ~(1 << 16 | 1 << 20);
                }
            }
            else
            {
                Debug.Log("Could not find camera \"" + cameraName + "\" to change it's culling mask, check your code.");
            }
        }