public void Play(float delay, BaseAudioFileObject file, bool loop = false) { // Make sure no remnants from a previous sound remain StopAllCoroutines(); aSource.Stop(); enabled = true; // Enable updates on the script if (file.playReversed) { aSource.time = aSource.clip.length - 0.01f; } aSource.PlayDelayed(delay); audioFile = file; looping = loop; aSource.pitch = GetRandomPitch(); aSource.bypassEffects = file.bypassEffects; aSource.bypassListenerEffects = file.bypassListenerEffects; aSource.bypassReverbZones = file.bypassReverbZones; switch (file.fadeMode) { case FadeMode.FadeIn: case FadeMode.FadeInAndOut: StartCoroutine(FadeIn(file.fadeMode == FadeMode.FadeInAndOut)); break; case FadeMode.FadeOut: StartCoroutine(FadeOut()); break; } ApplyVolumeChanges(); ApplyEffects(); }
public void Play(float delay) { StopAllCoroutines(); aSource.Stop(); aSource.PlayDelayed(delay); audioFile = null; looping = false; aSource.pitch = GetRandomPitch(); aSource.bypassEffects = false; aSource.bypassListenerEffects = false; aSource.bypassReverbZones = false; ClearEffects(); }
public void Play(AudioFileMusicObject file) { // Make sure no remnants from a previous sound remain StopAllCoroutines(); if (file.playReversed) { aSource.time = aSource.clip.length - 0.01f; } aSource.Play(); audioFile = file; looping = false; aSource.pitch = GetRandomPitch(); aSource.bypassEffects = file.bypassEffects; aSource.bypassListenerEffects = file.bypassListenerEffects; aSource.bypassReverbZones = file.bypassReverbZones; ApplyEffects(); ApplyVolumeChanges(); }
public void PlayDebug(BaseAudioFileObject file, bool dontReset) { if (!dontReset) { aSource.Stop(); } if (file.playReversed) { aSource.time = aSource.clip.length - AudioManager.EPSILON; } else { aSource.timeSamples = (int)Mathf.Clamp((float)aSource.timeSamples, 0, (float)aSource.clip.samples - 1); } audioFile = file; aSource.Play(); aSource.pitch = GetRandomPitch(); aSource.bypassEffects = file.bypassEffects; aSource.bypassListenerEffects = file.bypassListenerEffects; aSource.bypassReverbZones = file.bypassReverbZones; ApplyVolumeChanges(); ApplyEffects(); }
public void SetAudioFile(BaseAudioFileObject file) { audioFile = file; }