Exemple #1
0
        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        public override void Draw(SpriteBatch spriteBatch)
        {
            //todo alphablend


            //graphics // drawping the pictures



            #region ChaningBackgroundsObjectEngine backgroudn draw switch engine algorthim

            // spriteBatch.Draw();

            if (backgroundchanger == 1)
            {
                spriteBatch.Draw(changingbackgrounds[0], changingbackgroundsrect, Color.White);
            }
            else if (backgroundchanger == 2)
            {
                spriteBatch.Draw(changingbackgrounds[1], changingbackgroundsrect, Color.White);
            }
            else if (backgroundchanger == 3)
            {
                spriteBatch.Draw(changingbackgrounds[2], changingbackgroundsrect, Color.White);
            }
            else if (backgroundchanger == 4)
            {
                spriteBatch.Draw(changingbackgrounds[3], changingbackgroundsrect, Color.White);
            }
            else if (backgroundchanger == 5)
            {
                spriteBatch.Draw(changingbackgrounds[4], changingbackgroundsrect, Color.White);
            }

            else if (backgroundchanger == 6)
            {
                spriteBatch.Draw(changingbackgrounds[5], changingbackgroundsrect, Color.White);
            }
            else if (backgroundchanger == 7)
            {
                spriteBatch.Draw(changingbackgrounds[6], changingbackgroundsrect, Color.White);
            }
            else if (backgroundchanger == 8)
            {
                spriteBatch.Draw(changingbackgrounds[7], changingbackgroundsrect, Color.White);
            }
            else if (backgroundchanger == 9)
            {
                spriteBatch.Draw(changingbackgrounds[8], changingbackgroundsrect, Color.White);
            }
            else if (backgroundchanger == 10)
            {
                spriteBatch.Draw(changingbackgrounds[9], changingbackgroundsrect, Color.White);
            }



            if (ChosenBackground.background1 == chosenbackground)
            {
                spriteBatch.Draw(changingbackgrounds[0], changingbackgroundsrect, Color.White);
            }
            if (ChosenBackground.background2 == chosenbackground)
            {
                spriteBatch.Draw(changingbackgrounds[1], changingbackgroundsrect, Color.White);
            }
            if (ChosenBackground.background3 == chosenbackground)
            {
                spriteBatch.Draw(changingbackgrounds[2], changingbackgroundsrect, Color.White);
            }
            if (ChosenBackground.background4 == chosenbackground)
            {
                spriteBatch.Draw(changingbackgrounds[3], changingbackgroundsrect, Color.White);
            }
            if (ChosenBackground.background5 == chosenbackground)
            {
                spriteBatch.Draw(changingbackgrounds[4], changingbackgroundsrect, Color.White);
            }
            if (ChosenBackground.background6 == chosenbackground)
            {
                spriteBatch.Draw(changingbackgrounds[5], changingbackgroundsrect, Color.White);
            }
            if (ChosenBackground.background7 == chosenbackground)
            {
                spriteBatch.Draw(changingbackgrounds[6], changingbackgroundsrect, Color.White);
            }
            if (ChosenBackground.background8 == chosenbackground)
            {
                spriteBatch.Draw(changingbackgrounds[7], changingbackgroundsrect, Color.White);
            }
            if (ChosenBackground.background9 == chosenbackground)
            {
                spriteBatch.Draw(changingbackgrounds[8], changingbackgroundsrect, Color.White);
            }
            if (ChosenBackground.background10 == chosenbackground)
            {
                spriteBatch.Draw(changingbackgrounds[9], changingbackgroundsrect, Color.White);
            }
            #endregion

            buttonobject.Draw(spriteBatch);

            spriteBatch.Draw(whitebox, new Rectangle(0, 0, 800, 150), Color.Black);
            spriteBatch.DrawString(spritefont, "1.)" + place[0], new Vector2(0, 0), Color.White);

            spriteBatch.DrawString(spritefont, "2.)" + title[0], new Vector2(0, 20), Color.White);
            spriteBatch.DrawString(spritefont, "3.)" + "(312)567-5216", new Vector2(0, 40), Color.White);
            spriteBatch.DrawString(spritefont, "4.)" + website[0], new Vector2(0, 60), Color.White);
            spriteBatch.DrawString(spritefont, "5.)" + "The Academic Resource Center (ARC) is a comprehensive", new Vector2(0, 80), Color.White);
            spriteBatch.DrawString(spritefont, "center with a variety of free services for students and faculty.", new Vector2(0, 100), Color.White);
            // TODO: Add your drawing code here
        }
Exemple #2
0
        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        public override void Draw(SpriteBatch spriteBatch)
        {
            //todo alphablend


            //graphics // drawping the pictures



            #region ChaningBackgroundsObjectEngine backgroudn draw switch engine algorthim

            // spriteBatch.Draw();

            if (backgroundchanger == 1)
            {
                spriteBatch.Draw(changingbackgrounds[0], changingbackgroundsrect, Color.White);
            }
            else if (backgroundchanger == 2)
            {
                spriteBatch.Draw(changingbackgrounds[1], changingbackgroundsrect, Color.White);
            }
            else if (backgroundchanger == 3)
            {
                spriteBatch.Draw(changingbackgrounds[2], changingbackgroundsrect, Color.White);
            }
            else if (backgroundchanger == 4)
            {
                spriteBatch.Draw(changingbackgrounds[3], changingbackgroundsrect, Color.White);
            }
            else if (backgroundchanger == 5)
            {
                spriteBatch.Draw(changingbackgrounds[4], changingbackgroundsrect, Color.White);
            }

            else if (backgroundchanger == 6)
            {
                spriteBatch.Draw(changingbackgrounds[5], changingbackgroundsrect, Color.White);
            }
            else if (backgroundchanger == 7)
            {
                spriteBatch.Draw(changingbackgrounds[6], changingbackgroundsrect, Color.White);
            }
            else if (backgroundchanger == 8)
            {
                spriteBatch.Draw(changingbackgrounds[7], changingbackgroundsrect, Color.White);
            }
            else if (backgroundchanger == 9)
            {
                spriteBatch.Draw(changingbackgrounds[8], changingbackgroundsrect, Color.White);
            }
            else if (backgroundchanger == 10)
            {
                spriteBatch.Draw(changingbackgrounds[9], changingbackgroundsrect, Color.White);
            }



            if (ChosenBackground.background1 == chosenbackground)
            {
                spriteBatch.Draw(changingbackgrounds[0], changingbackgroundsrect, Color.White);
            }
            if (ChosenBackground.background2 == chosenbackground)
            {
                spriteBatch.Draw(changingbackgrounds[1], changingbackgroundsrect, Color.White);
            }
            if (ChosenBackground.background3 == chosenbackground)
            {
                spriteBatch.Draw(changingbackgrounds[2], changingbackgroundsrect, Color.White);
            }
            if (ChosenBackground.background4 == chosenbackground)
            {
                spriteBatch.Draw(changingbackgrounds[3], changingbackgroundsrect, Color.White);
            }
            if (ChosenBackground.background5 == chosenbackground)
            {
                spriteBatch.Draw(changingbackgrounds[4], changingbackgroundsrect, Color.White);
            }
            if (ChosenBackground.background6 == chosenbackground)
            {
                spriteBatch.Draw(changingbackgrounds[5], changingbackgroundsrect, Color.White);
            }
            if (ChosenBackground.background7 == chosenbackground)
            {
                spriteBatch.Draw(changingbackgrounds[6], changingbackgroundsrect, Color.White);
            }
            if (ChosenBackground.background8 == chosenbackground)
            {
                spriteBatch.Draw(changingbackgrounds[7], changingbackgroundsrect, Color.White);
            }
            if (ChosenBackground.background9 == chosenbackground)
            {
                spriteBatch.Draw(changingbackgrounds[8], changingbackgroundsrect, Color.White);
            }
            if (ChosenBackground.background10 == chosenbackground)
            {
                spriteBatch.Draw(changingbackgrounds[9], changingbackgroundsrect, Color.White);
            }
            #endregion

            buttonobject.Draw(spriteBatch);

            spriteBatch.Draw(whitebox, new Rectangle(0, 0, 800, 150), Color.Black);
            spriteBatch.DrawString(spritefont, "1.)" + place[0], new Vector2(0, 0), Color.White);

            spriteBatch.DrawString(spritefont, "2.)" + title[0], new Vector2(0, 20), Color.White);
            spriteBatch.DrawString(spritefont, "3.)" + "(312)567-3120", new Vector2(0, 40), Color.White);
            spriteBatch.DrawString(spritefont, "4.)" + website[0], new Vector2(0, 60), Color.White);
            spriteBatch.DrawString(spritefont, "5.)" + "A complete line of books, supplies, architecture/engineering equipment, ", new Vector2(0, 80), Color.White);
            spriteBatch.DrawString(spritefont, "and IIT gifts and clothing are available in the IIT Main Campus, Barnes and Noble Bookstore.", new Vector2(0, 100), Color.White);
            // TODO: Add your drawing code here
        }
        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        public override void Draw(SpriteBatch spriteBatch)
        {
            //todo alphablend


            //graphics // drawping the pictures



            #region ChaningBackgroundsObjectEngine backgroudn draw switch engine algorthim

            // spriteBatch.Draw();

            if (backgroundchanger == 1)
            {
                spriteBatch.Draw(changingbackgrounds[0], changingbackgroundsrect, Color.White);
            }
            else if (backgroundchanger == 2)
            {
                spriteBatch.Draw(changingbackgrounds[1], changingbackgroundsrect, Color.White);
            }
            else if (backgroundchanger == 3)
            {
                spriteBatch.Draw(changingbackgrounds[2], changingbackgroundsrect, Color.White);
            }
            else if (backgroundchanger == 4)
            {
                spriteBatch.Draw(changingbackgrounds[3], changingbackgroundsrect, Color.White);
            }
            else if (backgroundchanger == 5)
            {
                spriteBatch.Draw(changingbackgrounds[4], changingbackgroundsrect, Color.White);
            }

            else if (backgroundchanger == 6)
            {
                spriteBatch.Draw(changingbackgrounds[5], changingbackgroundsrect, Color.White);
            }
            else if (backgroundchanger == 7)
            {
                spriteBatch.Draw(changingbackgrounds[6], changingbackgroundsrect, Color.White);
            }
            else if (backgroundchanger == 8)
            {
                spriteBatch.Draw(changingbackgrounds[7], changingbackgroundsrect, Color.White);
            }
            else if (backgroundchanger == 9)
            {
                spriteBatch.Draw(changingbackgrounds[8], changingbackgroundsrect, Color.White);
            }
            else if (backgroundchanger == 10)
            {
                spriteBatch.Draw(changingbackgrounds[9], changingbackgroundsrect, Color.White);
            }



            if (ChosenBackground.background1 == chosenbackground)
            {
                spriteBatch.Draw(changingbackgrounds[0], changingbackgroundsrect, Color.White);
            }
            if (ChosenBackground.background2 == chosenbackground)
            {
                spriteBatch.Draw(changingbackgrounds[1], changingbackgroundsrect, Color.White);
            }
            if (ChosenBackground.background3 == chosenbackground)
            {
                spriteBatch.Draw(changingbackgrounds[2], changingbackgroundsrect, Color.White);
            }
            if (ChosenBackground.background4 == chosenbackground)
            {
                spriteBatch.Draw(changingbackgrounds[3], changingbackgroundsrect, Color.White);
            }
            if (ChosenBackground.background5 == chosenbackground)
            {
                spriteBatch.Draw(changingbackgrounds[4], changingbackgroundsrect, Color.White);
            }
            if (ChosenBackground.background6 == chosenbackground)
            {
                spriteBatch.Draw(changingbackgrounds[5], changingbackgroundsrect, Color.White);
            }
            if (ChosenBackground.background7 == chosenbackground)
            {
                spriteBatch.Draw(changingbackgrounds[6], changingbackgroundsrect, Color.White);
            }
            if (ChosenBackground.background8 == chosenbackground)
            {
                spriteBatch.Draw(changingbackgrounds[7], changingbackgroundsrect, Color.White);
            }
            if (ChosenBackground.background9 == chosenbackground)
            {
                spriteBatch.Draw(changingbackgrounds[8], changingbackgroundsrect, Color.White);
            }
            if (ChosenBackground.background10 == chosenbackground)
            {
                spriteBatch.Draw(changingbackgrounds[9], changingbackgroundsrect, Color.White);
            }
            #endregion

            buttonobject.Draw(spriteBatch);

            spriteBatch.Draw(whitebox, new Rectangle(0, 0, 800, 150), Color.Black);
            spriteBatch.DrawString(spritefont, "1.)" + place[0], new Vector2(0, 0), Color.White);

            spriteBatch.DrawString(spritefont, "2.)" + title[0], new Vector2(0, 20), Color.White);
            spriteBatch.DrawString(spritefont, "3.)" + "(312)567-3700", new Vector2(0, 40), Color.White);
            spriteBatch.DrawString(spritefont, "4.)" + website[0], new Vector2(0, 60), Color.White);
            spriteBatch.DrawString(spritefont, "5.)" + "The Campus Information Center is your", new Vector2(0, 80), Color.White);
            spriteBatch.DrawString(spritefont, " one-stop shop for any questions you have regarding the university. The CIC is located right outside of the MTCC Commons.", new Vector2(0, 100), Color.White);
            spriteBatch.DrawString(spritefont, "have regarding the university. The CIC is located right outside of the MTCC Commons.", new Vector2(0, 120), Color.White);
            // TODO: Add your drawing code here
        }