Exemple #1
0
        //----------------------
        // Protected Variables

        //========================================
        //      setter / getter
        //------------------------------

        //========================================
        //      Unity's function
        //------------------------------
        private void Awake()
        {
            instance = this;

            // get all the scene layer in the scene.
            // so it could be manage
            mJCSOrderLayer = JCS_Utility.FindObjectsOfTypeAllInHierarchy <JCS_OrderLayer>();
        }