/* Functions */ private void Awake() { mSoundPlayer = this.GetComponent <JCS_SoundPlayer>(); }
/// <summary> /// Take a snapshot and store image to data path. /// </summary> public string TakeSnapshotWebcam() { // No device detected!! // cannot take snap shot without the device!! if (!mDetectDevice) { JCS_Debug.LogError("No webcam detected in the current devices"); return(null); } var gs = JCS_GameSettings.instance; var prefix = gs.WEBCAM_FILENAME; var ext = gs.WEBCAM_EXTENSION; string savePath = SavePath(); JCS_IO.CreateDirectory(savePath); Texture2D snap = new Texture2D(mWebCamTexture.width, mWebCamTexture.height); snap.SetPixels(mWebCamTexture.GetPixels()); snap.Apply(); // get the last saved webcam image's index int last_saved_index = LastImageFileIndex() + 1; string fullPath = ImagePathByIndex(last_saved_index); File.WriteAllBytes(fullPath, snap.EncodeToPNG()); if (mSplash) { JCS_SceneManager sm = JCS_SceneManager.instance; if (sm.GetWhiteScreen() == null) { JCS_UtilityFunctions.PopJCSWhiteScreen(); } sm.GetWhiteScreen().FadeIn(); // do the snap shot effect mSplashEffectTrigger = true; } // Stop the camera mWebCamTexture.Pause(); // start the timer wait for resume mResumeTrigger = true; // play sound. { var soundm = JCS_SoundManager.instance; JCS_SoundPlayer sp = soundm.GetGlobalSoundPlayer(); sp.PlayOneShot(mTakePhotoSound); } return(fullPath); }
/// <summary> /// Play switch scene sound. /// </summary> private void PlaySwitchSceneSound() { JCS_SoundPlayer sp = JCS_SoundManager.instance.GetGlobalSoundPlayer(); sp.PlayOneShot(this.mSwitchSceneSound); }
/* Functions */ protected virtual void Awake() { mSoundPlayer = this.GetComponent <JCS_SoundPlayer>(); mAudioListener = this.GetComponent <AudioListener>(); }
/*******************************************/ /* Unity's function */ /*******************************************/ protected override void Awake() { base.Awake(); this.mSoundPlayer = this.GetComponent <JCS_SoundPlayer>(); }
/// <summary> /// Play the button click sound. /// </summary> private void PlayButtonClickSound() { JCS_SoundPlayer.PlayByAttachment(mSoundPlayer, mButtonClickSound, mSoundMethod); }
//======================================== // Unity's function //------------------------------ private void Awake() { mTransformTweener = this.GetComponent <JCS_TransformTweener>(); mSoundPlayer = this.GetComponent <JCS_SoundPlayer>(); }