Exemple #1
0
        private void Start()
        {
            JCS_PlayerManager pm   = JCS_PlayerManager.instance;
            JCS_2DGameManager gm2d = JCS_2DGameManager.instance;

            if (pm != null)
            {
                pm.IgnorePhysicsToAllPlayer(mBoxCollider);
            }

            if (gm2d != null)
            {
                gm2d.IgnoreAllPlatformTrigger(mBoxCollider);
            }
        }
 //========================================
 //      Unity's function
 //------------------------------
 private void Awake()
 {
     instance = this;
     mPlayers = new List <JCS_Player>();
 }