/* Functions */ private void Awake() { this.mHitList = this.GetComponent <JCS_HitListEvent>(); this.mDestroyAnim = this.GetComponent <JCS_AnimPool>(); this.mDestroyObjectWithTime = this.GetComponent <JCS_DestroyObjectWithTime>(); }
//---------------------- // Protected Variables //======================================== // setter / getter //------------------------------ //======================================== // Unity's function //------------------------------ private void Awake() { this.mSoundPlayer = this.GetComponent <JCS_SoundPlayer>(); this.mSoundPool = this.GetComponent <JCS_SoundPool>(); this.mAnimPool = this.GetComponent <JCS_AnimPool>(); this.mAnimator = this.GetComponent <Animator>(); }
/* Functions */ protected override void Awake() { base.Awake(); mAnimPoolSupAnim = this.GetComponent <JCS_AnimPool>(); }