/// <summary> /// Attempts to use zero or more <see cref="PackageManifestConfig"/> assets to generate legacy Unity packages /// and Unity source. /// </summary> public static void Generate() { Debug.Log(CI_STARTING); try { EditorApplication.LockReloadAssemblies(); AssetDatabase.StartAssetEditing(); // Get command line args and log them var commandLineArgs = CommandLineTools.GetKVPCommandLineArguments(); SB.Clear(); const string CLI_ARG_FORMAT = "{0} => {1}"; foreach (var commandLineArg in commandLineArgs) { SB.AppendFormat(CLI_ARG_FORMAT, commandLineArg.Key, commandLineArg.Value); SB.AppendLine(); } Debug.LogFormat(CI_COMMAND_LINE_ARGS_PARSED_FORMAT, SB.ToString()); // Attempt to parse CLI-passed version, if present. string version = null; if (commandLineArgs.TryGetValue(VERSION_ARG_KEY, out var versionRawValue)) { version = (string)versionRawValue; } // See if we should generate version constants var generateVersionConstants = false; if (commandLineArgs.TryGetValue( GENERATE_VERSION_CONSTANTS_ARG_KEY, out var generateVersionConstantsRawValue)) { generateVersionConstants = bool.Parse(generateVersionConstantsRawValue.ToString()); } // Get all package manifests in project var allPackageManifestConfigs = PackageManifestTools.GetAllConfigs(); Debug.LogFormat(CI_FOUND_CONFIGS, allPackageManifestConfigs.Length); // Check to see if any IDs have been passed for specific configs string[] configIds; if (commandLineArgs.ContainsKey(ID_ARG_KEY)) { Debug.Log(CI_USING_ONLY_CONFIGS_FROM_ARG); const char COMMA_CHAR = ','; var idArgValue = commandLineArgs[ID_ARG_KEY].ToString(); configIds = idArgValue.Split(COMMA_CHAR); } // Otherwise generate all package manifest configs in project. else { Debug.Log(CI_USING_ALL_CONFIGS); configIds = allPackageManifestConfigs.Select(x => x.Id).ToArray(); } // For each matching config ID, find the matching package manifest config and generate any relevant packages. Debug.Log(CI_GENERATION_STARTING); foreach (var configId in configIds) { var matchingConfig = allPackageManifestConfigs.FirstOrDefault(x => string.Compare(x.Id, configId, StringComparison.OrdinalIgnoreCase) == 0); // If a config cannot be found matching config id, skip it and continue. if (matchingConfig == null) { Debug.LogWarningFormat(CI_PACKAGE_NOT_FOUND_FORMAT, configId); continue; } var configName = matchingConfig.name; Debug.LogFormat(CI_PACKAGE_FOUND_FORMAT, configName, configId); // Set the CLI passed version if present, otherwise default to checked in version number. if (!string.IsNullOrEmpty(version)) { matchingConfig.packageVersion = version; EditorUtility.SetDirty(matchingConfig); } // If set to generate version constants, do so. if (generateVersionConstants) { CodeGenTools.GenerateVersionConstants(matchingConfig); } // Otherwise generate the corresponding legacy unity package and package source if their output paths // have been defined if (!string.IsNullOrEmpty(matchingConfig.legacyPackageDestinationPath)) { Debug.LogFormat(CI_GENERATING_LEGACY_PACKAGE_FORMAT, configName, configId); UnityFileTools.CompileLegacyPackage(matchingConfig); } else { Debug.LogFormat(CI_SKIPPING_LEGACY_PACKAGE_FORMAT, configName, configId); } if (!string.IsNullOrEmpty(matchingConfig.packageDestinationPath)) { Debug.LogFormat(CI_GENERATING_PACKAGE_SOURCE_FORMAT, configName, configId); FileTools.CreateOrUpdatePackageSource(matchingConfig); } else { Debug.LogFormat(CI_SKIPPING_PACKAGE_SOURCE_FORMAT, configName, configId); } } } catch (Exception e) { Debug.LogErrorFormat("An unexpected error occured during package generation:\n\n{0}", e); } finally { AssetDatabase.StopAssetEditing(); EditorApplication.UnlockReloadAssemblies(); } Debug.Log(CI_COMPLETE); }
/// <summary> /// Returns a Json <see cref="string"/> representation. /// </summary> /// <returns></returns> public string GenerateJson() { return(PackageManifestTools.GenerateJson(this)); }
/// <summary> /// Attempts to use zero or more <see cref="PackageManifestConfig"/> assets to generate legacy Unity packages /// and Unity source. /// </summary> public static void Generate() { Debug.Log(CI_STARTING); // Get command line args and log them var commandLineArgs = CommandLineTools.GetKVPCommandLineArguments(); SB.Clear(); const string CLI_ARG_FORMAT = "{0} => {1}"; foreach (var commandLineArg in commandLineArgs) { SB.AppendFormat(CLI_ARG_FORMAT, commandLineArg.Key, commandLineArg.Value); SB.AppendLine(); } Debug.LogFormat(CI_COMMAND_LINE_ARGS_PARSED_FORMAT, SB.ToString()); // Get all package manifests in project var allPackageManifestConfigs = PackageManifestTools.GetAllConfigs(); Debug.LogFormat(CI_FOUND_CONFIGS, allPackageManifestConfigs.Length); // Check to see if any IDs have been passed for specific configs string[] configIds; if (commandLineArgs.ContainsKey(ID_ARG_KEY)) { Debug.Log(CI_USING_ONLY_CONFIGS_FROM_ARG); const char COMMA_CHAR = ','; var idArgValue = commandLineArgs[ID_ARG_KEY].ToString(); configIds = idArgValue.Split(COMMA_CHAR); } // Otherwise generate all package manifest configs in project. else { Debug.Log(CI_USING_ALL_CONFIGS); configIds = allPackageManifestConfigs.Select(x => x.Id).ToArray(); } // For each matching config ID, find the matching package manifest config and generate any relevant packages. Debug.Log(CI_GENERATION_STARTING); foreach (var configId in configIds) { var matchingConfig = allPackageManifestConfigs.FirstOrDefault(x => string.Compare(x.Id, configId, StringComparison.OrdinalIgnoreCase) == 0); // If a config cannot be found matching config id, skip it and continue. if (matchingConfig == null) { Debug.LogWarningFormat(CI_PACKAGE_NOT_FOUND_FORMAT, configId); continue; } var configName = matchingConfig.name; Debug.LogFormat(CI_PACKAGE_FOUND_FORMAT, configName, configId); // Otherwise generate the corresponding legacy unity package and package source if their output paths // have been defined if (!string.IsNullOrEmpty(matchingConfig.legacyPackageDestinationPath)) { Debug.LogFormat(CI_GENERATING_LEGACY_PACKAGE_FORMAT, configName, configId); UnityFileTools.CompileLegacyPackage(matchingConfig); } else { Debug.LogFormat(CI_SKIPPING_LEGACY_PACKAGE_FORMAT, configName, configId); } if (!string.IsNullOrEmpty(matchingConfig.packageDestinationPath)) { Debug.LogFormat(CI_GENERATING_PACKAGE_SOURCE_FORMAT, configName, configId); FileTools.CreateOrUpdatePackageSource(matchingConfig); } else { Debug.LogFormat(CI_SKIPPING_PACKAGE_SOURCE_FORMAT, configName, configId); } } Debug.Log(CI_COMPLETE); }