public JRigidbody GetRigidbody(Collider2D collider) { if (collider == null) { return(null); } JRigidbody rigidbody = null; _rigidbodies.TryGetValue(collider, out rigidbody); return(rigidbody); }
public void RemoveRigidbody(JRigidbody rigidbody) { if (rigidbody == null) { return; } if (_rigidbodies == null || _rigidbodies.Count == 0) { return; } _rigidbodies.Remove(rigidbody.selfCollider); }
public void PushRigidbody(JRigidbody rigidbody) { if (rigidbody == null) { return; } if (!_rigidbodies.ContainsKey(rigidbody.selfCollider)) { _rigidbodies.Add(rigidbody.selfCollider, rigidbody); } else { throw new System.ArgumentException("The rigidbody has already existed", "rigidbody"); } }