public void Paint(GraphicsPath path, Graphics g, int time, float opacity)
        {
            int num1 = 0;
            int num2 = 0;

            AnimFunc.CreateAnimateValues(this, time, out num1, out num2);
            path.FillMode   = FillMode.Alternate;
            g.SmoothingMode = base.OwnerDocument.SmoothingMode;
            SpreadMethods methods1 = this.SpreadMethod;
            bool          flag1    = this.Units == Units.UserSpaceOnUse;
            float         single1  = this.CX;
            float         single2  = this.CY;
            float         single3  = this.R;
            float         single4  = this.FX;
            float         single5  = this.FY;

            PointF[] tfArray2 = new PointF[7] {
                new PointF(single1, single2), new PointF(single1 + single3, single2), new PointF(single1 + (single3 * ((float)Math.Sin(1.8325957145940459))), single2 + (single3 * ((float)Math.Cos(1.8325957145940459)))), new PointF(single1 + (single3 * ((float)Math.Sin(1.3089969389957472))), single2 + (single3 * ((float)Math.Cos(1.3089969389957472)))), new PointF(single1, single2 + single3), PointF.Empty, PointF.Empty
            };
            this.boundsPoints = tfArray2;
            GraphicsPath path1 = this.gradientpath;

            path1.Reset();
            path1.AddEllipse((float)(single1 - single3), (float)(single2 - single3), (float)(2f * single3), (float)(2f * single3));
            RectangleF ef1 = RectangleF.Empty;
            RectangleF ef2 = PathFunc.GetBounds(path);
            RectangleF ef3 = RectangleF.Empty;

            this.coord.Reset();
            if (flag1)
            {
                ef3 = ((SVG)base.OwnerDocument.DocumentElement).ViewPort;
            }
            else
            {
                ef2 = new RectangleF(0f, 0f, 1f, 1f);
                ef3 = ef2;
                ef1 = PathFunc.GetBounds(path);
                this.coord.Translate(ef1.X, ef1.Y);
                this.coord.Scale(ef1.Width, ef1.Height);
            }
            //if (this.stops.Count==0)return;

            ColorBlend blend1 = new ColorBlend(this.Stops.Count);

            Color[] colorArray1              = new Color[this.Stops.Count];
            float[] singleArray1             = new float[this.Stops.Count];
            SvgElementCollection collection1 = this.Stops;

            for (int num3 = 0; num3 < collection1.Count; num3++)
            {
                GradientStop stop1 = (GradientStop)collection1[num3];
                AnimFunc.CreateAnimateValues(stop1, time, out num1, out num2);
                int num4 = 0xff;
                if ((stop1.Opacity >= 0f) && (stop1.Opacity <= 255f))
                {
                    if (stop1.Opacity <= 1f)
                    {
                        num4 = (int)(stop1.Opacity * 255f);
                    }
                    else
                    {
                        num4 = (int)stop1.Opacity;
                    }
                }
                num4 = (int)Math.Min((float)(opacity * 255f), (float)num4);
                Color color1  = stop1.Color;
                float single6 = Math.Min((float)1f, Math.Max((float)0f, stop1.ColorOffset));
                colorArray1[num3]  = Color.FromArgb(num4, color1.R, color1.G, color1.B);
                singleArray1[num3] = single6;
            }
            float[] singleArray2 = (float[])singleArray1.Clone();
            Color[] colorArray2  = (Color[])colorArray1.Clone();
            Array.Sort(singleArray2, colorArray2);
            Color color2 = colorArray2[0];
            Color color3 = colorArray2[colorArray2.Length - 1];

            if (singleArray2[0] != 0f)
            {
                float[] singleArray3 = (float[])singleArray2.Clone();
                Color[] colorArray3  = (Color[])colorArray2.Clone();
                singleArray2 = new float[singleArray2.Length + 1];
                colorArray2  = new Color[colorArray2.Length + 1];
                colorArray3.CopyTo(colorArray2, 1);
                singleArray3.CopyTo(singleArray2, 1);
                singleArray2[0] = 0f;
                colorArray2[0]  = color2;
            }
            if (singleArray2[singleArray2.Length - 1] != 1f)
            {
                float[] singleArray4 = (float[])singleArray2.Clone();
                Color[] colorArray4  = (Color[])colorArray2.Clone();
                singleArray2 = new float[singleArray2.Length + 1];
                singleArray4.CopyTo(singleArray2, 0);
                singleArray2[singleArray2.Length - 1] = 1f;
                colorArray2 = new Color[colorArray2.Length + 1];
                colorArray4.CopyTo(colorArray2, 0);
                colorArray2[colorArray2.Length - 1] = color3;
            }
            if (methods1 == SpreadMethods.Pad)
            {
                float single7  = Math.Min((float)(single1 - single3), ef2.X);
                float single8  = Math.Min((float)(single2 - single3), ef2.Y);
                float single9  = Math.Max(single3, (float)(ef2.Width / 2f));
                float single10 = this.cx - single3;
                float single11 = this.r;
                for (int num5 = 0; num5 < singleArray2.Length; num5++)
                {
                    singleArray2[num5] = ((single10 + (single11 * singleArray2[num5])) - single7) / single9;
                }
                if (singleArray2[0] != 0f)
                {
                    float[] singleArray5 = (float[])singleArray2.Clone();
                    Color[] colorArray5  = (Color[])colorArray2.Clone();
                    singleArray2 = new float[singleArray2.Length + 1];
                    colorArray2  = new Color[colorArray2.Length + 1];
                    colorArray5.CopyTo(colorArray2, 1);
                    singleArray5.CopyTo(singleArray2, 1);
                    singleArray2[0] = 0f;
                    colorArray2[0]  = color2;
                }
                if (singleArray2[singleArray2.Length - 1] != 1f)
                {
                    float[] singleArray6 = (float[])singleArray2.Clone();
                    Color[] colorArray6  = (Color[])colorArray2.Clone();
                    singleArray2 = new float[singleArray2.Length + 1];
                    singleArray6.CopyTo(singleArray2, 0);
                    singleArray2[singleArray2.Length - 1] = 1f;
                    colorArray2 = new Color[colorArray2.Length + 1];
                    colorArray6.CopyTo(colorArray2, 0);
                    colorArray2[colorArray2.Length - 1] = color3;
                }
            }
            Array.Reverse(colorArray2);
            Array.Reverse(singleArray2);
            for (int num6 = 0; num6 < singleArray2.Length; num6++)
            {
                singleArray2[num6] = 1f - singleArray2[num6];
            }
            Matrix matrix1 = this.Transform.Matrix.Clone();

            path1 = (GraphicsPath)this.gradientpath.Clone();
            path1.Transform(matrix1);
            this.brush       = new PathGradientBrush(path1);
            blend1.Colors    = colorArray2;
            blend1.Positions = singleArray2;
            this.brush.InterpolationColors = blend1;
            if (methods1 == SpreadMethods.Reflect)
            {
                this.brush.WrapMode = WrapMode.Tile;
            }
            else if (methods1 == SpreadMethods.Repeat)
            {
                this.brush.WrapMode = WrapMode.TileFlipXY;
            }
            else
            {
                this.brush.WrapMode = WrapMode.Clamp;
            }
            if (AttributeFunc.FindAttribute("fx", this).ToString() == string.Empty)
            {
                single4 = this.CX;
            }
            if (AttributeFunc.FindAttribute("fy", this).ToString() == string.Empty)
            {
                single5 = this.CY;
            }
            PointF[] tfArray3 = new PointF[1] {
                new PointF(single4, single5)
            };
            PointF[] tfArray1 = tfArray3;
            matrix1.TransformPoints(tfArray1);
            this.brush.CenterPoint = tfArray1[0];
            g.FillPath(new SolidBrush(colorArray2[0]), path);
            GraphicsContainer container1 = g.BeginContainer();

            g.Transform = this.coord;
            Matrix matrix2 = this.coord.Clone();

            matrix2.Invert();
            GraphicsPath path2 = (GraphicsPath)path.Clone();

            path2.Transform(matrix2);
            g.FillPath(this.brush, path2);
            g.EndContainer(container1);
            this.pretime = -1;
        }
Exemple #2
0
        public void Paint(GraphicsPath path, Graphics g, int time, float opacity)
        {
            int num1 = 0;
            int num2 = 0;
            GraphicsContainer container1 = g.BeginContainer();

            AnimFunc.CreateAnimateValues(this, time, out num1, out num2);
            g.SmoothingMode = base.OwnerDocument.SmoothingMode;
            SpreadMethods methods1 = this.SpreadMethod;
            bool          flag1    = this.Units == Units.UserSpaceOnUse;
            float         single1  = this.X1;
            float         single2  = this.Y1;
            float         single3  = this.X2;
            float         single4  = this.Y2;

            if ((single1 == single3) && (single2 == single4))
            {
                single1 -= 1E-05f;
                single3 += 1E-05f;
            }
            float      single5 = single1;
            float      single6 = single2;
            float      single7 = single3;
            float      single8 = single4;
            RectangleF ef1     = RectangleF.Empty;
            RectangleF ef2     = RectangleF.Empty;
            Matrix     matrix1 = this.Transform.Matrix.Clone();

            PointF[] tfArray4 = new PointF[2] {
                new PointF(single1, single2), new PointF(single3, single4)
            };
            PointF[] tfArray1 = tfArray4;
            matrix1.TransformPoints(tfArray1);
            single1 = tfArray1[0].X;
            single3 = tfArray1[1].X;
            single2 = tfArray1[0].Y;
            single4 = tfArray1[1].Y;
            bool  flag2   = single2 == single4;
            bool  flag3   = single1 == single3;
            float single9 = 1f;

            this.coord       = new Matrix();
            this.ratiomatrix = new Matrix();
            RectangleF ef3 = PathFunc.GetBounds(path);

            if (flag1)
            {
                ef1 = ((SVG)base.OwnerDocument.DocumentElement).ViewPort;
            }
            else
            {
                ef3 = new RectangleF(0f, 0f, 1f, 1f);
                ef1 = ef3;
                ef2 = PathFunc.GetBounds(path);
                this.coord.Translate(ef2.X, ef2.Y);
                this.coord.Scale(ef2.Width, ef2.Width);
                this.ratiomatrix.Scale(1f, ef2.Height / ef2.Width);
            }
            PointF     tf1    = new PointF(single1, single2);
            PointF     tf2    = new PointF(single3, single4);
            PointF     tf3    = tf1;
            PointF     tf4    = tf2;
            ColorBlend blend1 = new ColorBlend(this.Stops.Count);

            Color[] colorArray1              = new Color[this.Stops.Count];
            float[] singleArray1             = new float[this.Stops.Count];
            SvgElementCollection collection1 = this.Stops;

            for (int num3 = 0; num3 < collection1.Count; num3++)
            {
                GradientStop stop1 = (GradientStop)collection1[num3];
                AnimFunc.CreateAnimateValues(stop1, time, out num1, out num2);
                int num4 = 0xff;
                if ((stop1.Opacity >= 0f) && (stop1.Opacity <= 255f))
                {
                    if (stop1.Opacity <= 1f)
                    {
                        num4 = (int)(stop1.Opacity * 255f);
                    }
                    else
                    {
                        num4 = (int)stop1.Opacity;
                    }
                }
                num4 = (int)Math.Min((float)(opacity * 255f), (float)num4);
                Color color1   = stop1.Color;
                float single10 = Math.Min((float)1f, Math.Max((float)0f, stop1.ColorOffset));
                colorArray1[num3]  = Color.FromArgb(num4, color1.R, color1.G, color1.B);
                singleArray1[num3] = single10;
            }
            float[] singleArray2 = (float[])singleArray1.Clone();
            Color[] colorArray2  = (Color[])colorArray1.Clone();
            Array.Sort(singleArray2, colorArray2);
            Color color2   = colorArray2[0];
            Color color3   = colorArray2[colorArray2.Length - 1];
            float single11 = singleArray2[0];
            float single12 = singleArray2[singleArray2.Length - 1];

            if (singleArray2[0] != 0f)
            {
                float[] singleArray3 = (float[])singleArray2.Clone();
                Color[] colorArray3  = (Color[])colorArray2.Clone();
                singleArray2 = new float[singleArray2.Length + 1];
                colorArray2  = new Color[colorArray2.Length + 1];
                colorArray3.CopyTo(colorArray2, 1);
                singleArray3.CopyTo(singleArray2, 1);
                singleArray2[0] = 0f;
                colorArray2[0]  = color2;
            }
            if (singleArray2[singleArray2.Length - 1] != 1f)
            {
                float[] singleArray4 = (float[])singleArray2.Clone();
                Color[] colorArray4  = (Color[])colorArray2.Clone();
                singleArray2 = new float[singleArray2.Length + 1];
                singleArray4.CopyTo(singleArray2, 0);
                singleArray2[singleArray2.Length - 1] = 1f;
                colorArray2 = new Color[colorArray2.Length + 1];
                colorArray4.CopyTo(colorArray2, 0);
                colorArray2[colorArray2.Length - 1] = color3;
            }
            PointF[] tfArray2 = new PointF[1];
            PointF[] tfArray3 = new PointF[4];
            if (methods1 == SpreadMethods.Pad)
            {
                if (flag2)
                {
                    tf1 = new PointF(Math.Min(single1, ef3.X), tf1.Y);
                    tf2 = new PointF(Math.Max(single3, ef3.Right), tf2.Y);
                    float single13 = single1;
                    float single14 = single3 - single1;
                    for (int num5 = 0; num5 < singleArray2.Length; num5++)
                    {
                        singleArray2[num5] = ((single13 + (single14 * singleArray2[num5])) - tf1.X) / (tf2.X - tf1.X);
                    }
                }
                else if (flag3)
                {
                    tf1 = new PointF(tf1.X, Math.Min(single2, ef3.Y));
                    tf2 = new PointF(tf2.X, Math.Max(single4, ef3.Bottom));
                    float single15 = single2;
                    float single16 = single4 - single2;
                    for (int num6 = 0; num6 < singleArray2.Length; num6++)
                    {
                        singleArray2[num6] = ((single15 + (single16 * singleArray2[num6])) - tf1.Y) / (tf2.Y - tf1.Y);
                    }
                }
                else
                {
                    single9 = (single4 - single2) / (single3 - single1);
                    float    single17 = (single2 - (single9 * single1)) / (1f + (single9 * single9));
                    PointF   tf5      = ef3.Location;
                    PointF   tf6      = new PointF(ef3.Right, ef3.Y);
                    PointF   tf7      = new PointF(ef3.Right, ef3.Bottom);
                    PointF   tf8      = new PointF(ef3.X, ef3.Bottom);
                    PointF[] tfArray5 = new PointF[4] {
                        tf5, tf6, tf7, tf8
                    };
                    tfArray2 = tfArray5;
                    for (int num7 = 0; num7 < tfArray2.Length; num7++)
                    {
                        PointF tf9      = tfArray2[num7];
                        float  single18 = ((((single9 * single9) * tf9.Y) + (single9 * tf9.X)) / (1f + (single9 * single9))) + single17;
                        float  single19 = (single9 * (tf9.Y - single18)) + tf9.X;
                        tfArray3[num7] = new PointF(single19, single18);
                        if (single1 < single3)
                        {
                            if (single19 < tf1.X)
                            {
                                tf1 = new PointF(single19, single18);
                            }
                            else if (single19 > tf2.X)
                            {
                                tf2 = new PointF(single19, single18);
                            }
                        }
                        else if (single19 < tf2.X)
                        {
                            tf2 = new PointF(single19, single18);
                        }
                        else if (single19 > tf1.X)
                        {
                            tf1 = new PointF(single19, single18);
                        }
                    }
                    float single20 = single1;
                    float single21 = single3 - single1;
                    for (int num8 = 0; num8 < singleArray2.Length; num8++)
                    {
                        singleArray2[num8] = ((single20 + (single21 * singleArray2[num8])) - tf1.X) / (tf2.X - tf1.X);
                    }
                }
                if (singleArray2[0] != 0f)
                {
                    float[] singleArray5 = (float[])singleArray2.Clone();
                    Color[] colorArray5  = (Color[])colorArray2.Clone();
                    singleArray2 = new float[singleArray2.Length + 1];
                    colorArray2  = new Color[colorArray2.Length + 1];
                    colorArray5.CopyTo(colorArray2, 1);
                    singleArray5.CopyTo(singleArray2, 1);
                    singleArray2[0] = 0f;
                    colorArray2[0]  = color2;
                }
                if (singleArray2[singleArray2.Length - 1] != 1f)
                {
                    float[] singleArray6 = (float[])singleArray2.Clone();
                    Color[] colorArray6  = (Color[])colorArray2.Clone();
                    singleArray2 = new float[singleArray2.Length + 1];
                    singleArray6.CopyTo(singleArray2, 0);
                    singleArray2[singleArray2.Length - 1] = 1f;
                    colorArray2 = new Color[colorArray2.Length + 1];
                    colorArray6.CopyTo(colorArray2, 0);
                    colorArray2[colorArray2.Length - 1] = color3;
                }
            }
            this.brush = new LinearGradientBrush(tf1, tf2, color2, color3);
            if (methods1 == SpreadMethods.Reflect)
            {
                this.brush.WrapMode = WrapMode.TileFlipXY;
            }
            else
            {
                this.brush.WrapMode = WrapMode.Tile;
            }
            blend1.Colors    = colorArray2;
            blend1.Positions = singleArray2;
            this.brush.InterpolationColors = blend1;
            this.coord.Multiply(this.ratiomatrix);
            GraphicsContainer container2 = g.BeginContainer();

            g.Transform = this.coord;
            Matrix matrix2 = this.coord.Clone();

            matrix2.Invert();
            GraphicsPath path1 = (GraphicsPath)path.Clone();

            path1.Transform(matrix2);
            g.FillPath(this.brush, path1);
            g.EndContainer(container2);
            if (!base.OwnerDocument.PlayAnim)
            {
                this.gradientpath = new GraphicsPath();
                PointF[] tfArray6 = new PointF[8] {
                    new PointF((single5 + single7) / 2f, ((single6 + single8) / 2f) + 0.5f), new PointF(single7, single8 + 0.5f), new PointF(single7, single8), PointF.Empty, new PointF(single7, ((single6 + single8) / 2f) + 1f), PointF.Empty, PointF.Empty, PointF.Empty
                };
                this.boundsPoints = tfArray6;
                this.gradientpath.AddLine(new PointF(single5, single6), new PointF(single5, single6 + 1f));
                this.gradientpath.StartFigure();
                this.gradientpath.AddLine(new PointF(single7, single8), new PointF(single7, single8 + 1f));
            }
            this.pretime = time;
            g.EndContainer(container1);
        }