public override DebrisObject Drop(PlayerController player) { DebrisObject debrisObject = base.Drop(player); ShellBank item = debrisObject.gameObject.GetComponent <ShellBank>(); debrisObject.GetComponent <ShellBank>().m_pickedUpThisRun = true; player.OnReceivedDamage -= this.Oof; if (Stored > 0) { LootEngine.SpawnCurrency(player.specRigidbody.UnitCenter, Stored * 2); Destroy(this.gameObject, 1f); //Make cool spell guns yo ufucking nerd!! } return(debrisObject); }
public override void Start() { ItemAPI.FakePrefabHooks.Init(); GungeonAPI.FakePrefabHooks.Init(); ItemAPI.EnemyBuilder.Init(); ItemAPI.BossBuilder.Init(); ItemAPI.EnemyTools.Init(); SaveAPI.SaveAPIManager.Setup("cel"); ItemBuilder.Init(); Hooks.Init(); GungeonAPI.Tools.Init(); ShrineFactory.Init(); Library.DefineGoops(); Library.InitVacuumProjectiles(); SpecialBlankModificationItem.InitHooks(); var forgeDungeon = DungeonDatabase.GetOrLoadByName("Base_Forge"); hellDrag = forgeDungeon.PatternSettings.flows[0].AllNodes.Where(node => node.overrideExactRoom != null && node.overrideExactRoom.name.Contains("EndTimes")).First().overrideExactRoom.placedObjects.Where(ppod => ppod != null && ppod.nonenemyBehaviour != null).First().nonenemyBehaviour.gameObject.GetComponentsInChildren <HellDragZoneController>()[0]; forgeDungeon = null; MultiActiveReloadManager.SetupHooks(); //--- PrinceOfTheJammed.Init(); //--- PoisonGeistEnemy.Init(); //--- RiskyAmmoCrate.Register(); TheBullet.Init(); //1 ACTIVE 1 FunkyBullets.Init(); //2 PASSIVE 1 NeedleBullets.Init(); //3 PASSIVE 2 ImpsHorn.Init(); //4 PASSIVE 3 SnareBullets.Init(); //5 PASSIVE 4 CorruptHeart.Init(); //6 ACTIVE 2 ShockingBattery.Init(); //7 ACTIVE 3 Dispenser.Add(); //8 GUN 1 IronHeart.Init(); //9 ACTIVE 4 VoidBottle.Init(); //10 ACTIVE 5 SprunButBetter.Init(); //11 PASSIVE 5 PetRock.Init(); //12 PASSIVE 6 RGG.Add(); //13 GUN 2 Phazor.Add(); //14 GUN 3 Tesla.Add(); //15 GUN 4 Fallout.Add(); //16 GUN 5 SuperCrate.Init(); //17 ACTIVE 6 SteamSale.Init(); //18 PASSIVE 7 EmptyBullets.Init(); //19 PASSIVE 8 Sawblade.Init(); // 20 PASSIVE 9 Matchbox.Init(); //21 ACTIVE 7 ACMESupply.Init(); //22 ACTIVE 8 Mininomicon.Init(); //23 PASSIVE 10 TerribleAmmoBag.Init(); //24 PASSIVE 11 Questlog.Init(); //25 ACTIVE 9 Gunlust.Init(); //26 PASSIVE 12 BananaJamHands.Init(); //27 PASSIVE 13 LiteralTrash.Init(); // MISC 1 Enemies.SpectreBehav(); DaggerSpray.Init(); // 28 PASSIVE 14 AuricVial.Init(); //29 PASSIVE 15 StakeLauncher.Add(); //30 GUN 6 DragunClaw.Init(); //31 PASSIVE 16 DragunWing.Init(); //32 PASSIVE 17 DragunHeart.Init(); //33 PASSIVE 18 DragunSkull.Init(); //34 PASSIVE 19 GravityWell.Init(); //35 PASSIVE 20 WaterCup.Init(); //36 ACTIVE 10 SpinelTonic.Init(); //37 ACTIVE 11 DDR.Init(); //38 PASSIVE 21 CitrineAmmolet.Init(); // 39 PASSIVE 22 MalachiteAmmolet.Init(); //40 PASSIVE 23 GlassHeart.Init(); // 41 PASSIVE 24 AccursedShackles.Init(); // 42 PASSIVE 25 Hooks.BuffGuns(); //43 GUN 7 D6.Init(); //44 ACTIVE 12 TimeKeepersPistol.Add(); ALiteralRock.Add(); // 47 GUN 8 FloopBullets.Init(); // 48 PASSIVE 26 EliteBullets.Init(); // 49 PASSIVE 27 Enemies.AmmoDotBehav(); FireworkRifle.Add(); // 50 GUN 9 Skeleton.Add(); // 51 GUN 10 Incremental.Add(); // 52 GUN 11 VenomRounds.Init(); // 53 PASSIVE 28 BismuthAmmolet.Init(); //54 PASSIVE 29 MercuryAmmolet.Init(); //55 PASSIVE 30 BashelliskRifle.Add(); //56 GUN 12 MarkOfWind.Init(); //57 PASSIVE 31 PrimeSaw.Add(); //58a GUN 13a PrimeVice.Add(); //58b GUN 13b PrimeLaser.Add(); //58c GUN 13c PrimeCannon.Add(); //58d GUN 13d RussianRevolver.Add(); //59 GUN 14 ImpactRounds.Init(); //60 PASSIVE 31 DroneController.Add(); //61 GUN 15 Drone.Add(); Drone2.Add(); //D.E.A.T.H. Set LittleDroneBuddy.Init(); //62 PASSIVE 32 DroneBuddy1Gun.Add(); //62a TriggerPulseDrone.Init(); //63 PASSIVE 33 TriggerDroneGun.Add(); //63a VenomSpitDrone.Init(); //64a PASSIVE 34 VenomSpitDGun.Add(); //64b DEATHGun.Add(); //65a GUN 16 DEATHDrone.Add(); //65b //True Gunpowder Set PrimalNitricAcid.Init(); //66 PASSIVE 35 PrimalCharcoal.Init(); //67 PASSIVE 36 PrimalSulfur.Init(); //68 PASSIVE 37 PrimalSaltpeter.Init(); //69 PASSIVE 38 TrueGunpowder.Init(); //70 PASSIVE 39 // SpiritOfTheDragun.Add(); //71 GUN 17 BilliardBouncer.Add(); //72 GUN 18 ElectricBass.Add(); //73 GUN 19 IonFist.Add(); //74 GUN 20 NenFist.Add(); //74a EvilCharmedBow.Add(); ReloadedRifle.Add(); //75 GUN 21 AK94.Add(); //76 GUN 22 LeakingSyringe.Init(); //77 PASSIVE 40 Holoprinter.Init(); //78 ACTIVE 14 Günther.Add(); //79 GUN 23 AK141.Add(); //80 GUN 24 AK188.Add(); //81 GUN 25 InfiniteAK.Add(); //82 GUN 26 // ---AltarOfKaliber.Init(); BrokenAltar.Init(); PlasmaCannon.Add(); //85 GUN 27 TheLastChamber.Add(); //86 GUN 28 // ---BulletDog.Init();//ENEMY 1 //--- HunterKin.Init();//ENEMY 2 AutoShotgun.Add();//87 GUN 29 // ---CrownOfTheChosen.Init(); // ---CrownChanger.InitCrowns(); Vacuum.Add(); //88 GUN 30 StickyLauncher.Add(); //89 GUN 31 SupportContract.Init(); //90 ACTIVE 15 PanicPistol.Add(); //91 GUN 32 NineBarreledGun.Add(); //92 GUN 33 //---Ak_hillesHeel.Init(); //--- TestTargettingSystem.Init(); SympathyBullets.Init(); //93 PASSIVE 41 //--- RefractedGlass.Init(); BloatedRounds.Init(); //94 PASSIVE 42 EyesOfStone.Init(); //95 PASSIVE 43 ShellBank.Init(); //96 PASSIVE 44 //Katana.Add(); /* * HairGel.Init(); * IgnitionPowder.Init(); * Magnorbs.Add(); // need to do the orbiting code * PoisonPoltergeist.Init(); * * PsiMarker.Init(); //Still need to fix this lol, specifically SpecialOrbitals needs to be fixed. * PsiScales.Add(); * PsiFocus.Init(); * //Prob wok on Psi Scales tomorrow. * SliverBeam.Add(); */ GoldenRecord.Init();//97 ACTIVE 16 //--- MunitionsChestController.Init(); if (SteamUsername != string.Empty) { SteamUsername = SteamFriends.GetPersonaName(); CrownChanger.Change(); } //SPINEL TONIC BY TankTheta! //Bismuth Ammolet sprite by TankTheta! //Spirit spride by TankTheta! //Thanks to ExplosivePanda for helping with the code for Soul Forge DualGunsManager.AddDual(); HoveringGunsAdder.AddHovers(); SynergyFormAdder.AddForms(); foreach (AdvancedSynergyEntry syn in GameManager.Instance.SynergyManager.synergies) { if (syn.NameKey == "#IRONSHOT") { syn.OptionalGunIDs.Add(ETGMod.Databases.Items["billiard_bouncer"].PickupObjectId); } } GameManager.Instance.SynergyManager.synergies = GameManager.Instance.SynergyManager.synergies.Concat(new AdvancedSynergyEntry[] { new CelSynergies.ExtravaganceSyn() }).ToArray <AdvancedSynergyEntry>(); GameManager.Instance.SynergyManager.synergies = GameManager.Instance.SynergyManager.synergies.Concat(new AdvancedSynergyEntry[] { new CelSynergies.RulebookSyn() }).ToArray <AdvancedSynergyEntry>(); GameManager.Instance.SynergyManager.synergies = GameManager.Instance.SynergyManager.synergies.Concat(new AdvancedSynergyEntry[] { new CelSynergies.SturdyAmmoSyn() }).ToArray <AdvancedSynergyEntry>(); GameManager.Instance.SynergyManager.synergies = GameManager.Instance.SynergyManager.synergies.Concat(new AdvancedSynergyEntry[] { new CelSynergies.LeadWeightSyn() }).ToArray <AdvancedSynergyEntry>(); GameManager.Instance.SynergyManager.synergies = GameManager.Instance.SynergyManager.synergies.Concat(new AdvancedSynergyEntry[] { new CelSynergies.DragunRoarSyn() }).ToArray <AdvancedSynergyEntry>(); GameManager.Instance.SynergyManager.synergies = GameManager.Instance.SynergyManager.synergies.Concat(new AdvancedSynergyEntry[] { new CelSynergies.IronManSyn() }).ToArray <AdvancedSynergyEntry>(); GameManager.Instance.SynergyManager.synergies = GameManager.Instance.SynergyManager.synergies.Concat(new AdvancedSynergyEntry[] { new CelSynergies.EldritchLoveSyn() }).ToArray <AdvancedSynergyEntry>(); GameManager.Instance.SynergyManager.synergies = GameManager.Instance.SynergyManager.synergies.Concat(new AdvancedSynergyEntry[] { new CelSynergies.TwoForOneSyn() }).ToArray <AdvancedSynergyEntry>(); GameManager.Instance.SynergyManager.synergies = GameManager.Instance.SynergyManager.synergies.Concat(new AdvancedSynergyEntry[] { new CelSynergies.CriticalMassSyn() }).ToArray <AdvancedSynergyEntry>(); GameManager.Instance.SynergyManager.synergies = GameManager.Instance.SynergyManager.synergies.Concat(new AdvancedSynergyEntry[] { new CelSynergies.OverclockedSyn() }).ToArray <AdvancedSynergyEntry>(); GameManager.Instance.SynergyManager.synergies = GameManager.Instance.SynergyManager.synergies.Concat(new AdvancedSynergyEntry[] { new CelSynergies.SovietSkillsSyn() }).ToArray <AdvancedSynergyEntry>(); GameManager.Instance.SynergyManager.synergies = GameManager.Instance.SynergyManager.synergies.Concat(new AdvancedSynergyEntry[] { new CelSynergies.CommunistIdealsSyn() }).ToArray <AdvancedSynergyEntry>(); GameManager.Instance.SynergyManager.synergies = GameManager.Instance.SynergyManager.synergies.Concat(new AdvancedSynergyEntry[] { new CelSynergies.LuckySpinSyn() }).ToArray <AdvancedSynergyEntry>(); GameManager.Instance.SynergyManager.synergies = GameManager.Instance.SynergyManager.synergies.Concat(new AdvancedSynergyEntry[] { new CelSynergies.TestGunSyn() }).ToArray <AdvancedSynergyEntry>(); GameManager.Instance.SynergyManager.synergies = GameManager.Instance.SynergyManager.synergies.Concat(new AdvancedSynergyEntry[] { new CelSynergies.DEATHGunSyn() }).ToArray <AdvancedSynergyEntry>(); GameManager.Instance.SynergyManager.synergies = GameManager.Instance.SynergyManager.synergies.Concat(new AdvancedSynergyEntry[] { new CelSynergies.TrueGunpowderSyn() }).ToArray <AdvancedSynergyEntry>(); GameManager.Instance.SynergyManager.synergies = GameManager.Instance.SynergyManager.synergies.Concat(new AdvancedSynergyEntry[] { new CelSynergies.GoldenSpinSyn() }).ToArray <AdvancedSynergyEntry>(); GameManager.Instance.SynergyManager.synergies = GameManager.Instance.SynergyManager.synergies.Concat(new AdvancedSynergyEntry[] { new CelSynergies.LoveLeechSyn() }).ToArray <AdvancedSynergyEntry>(); GameManager.Instance.SynergyManager.synergies = GameManager.Instance.SynergyManager.synergies.Concat(new AdvancedSynergyEntry[] { new CelSynergies.JajankenSyn() }).ToArray <AdvancedSynergyEntry>(); GameManager.Instance.SynergyManager.synergies = GameManager.Instance.SynergyManager.synergies.Concat(new AdvancedSynergyEntry[] { new CelSynergies.AllOutOfLoveSyn() }).ToArray <AdvancedSynergyEntry>(); GameManager.Instance.SynergyManager.synergies = GameManager.Instance.SynergyManager.synergies.Concat(new AdvancedSynergyEntry[] { new CelSynergies.BleedingEdgeSyn() }).ToArray <AdvancedSynergyEntry>(); GameManager.Instance.SynergyManager.synergies = GameManager.Instance.SynergyManager.synergies.Concat(new AdvancedSynergyEntry[] { new CelSynergies.AbsoluteChaosSyn() }).ToArray <AdvancedSynergyEntry>(); GameManager.Instance.SynergyManager.synergies = GameManager.Instance.SynergyManager.synergies.Concat(new AdvancedSynergyEntry[] { new CelSynergies.ShakenSyn() }).ToArray <AdvancedSynergyEntry>(); GameManager.Instance.SynergyManager.synergies = GameManager.Instance.SynergyManager.synergies.Concat(new AdvancedSynergyEntry[] { new CelSynergies.CallingInTheHeavySupportSyn() }).ToArray <AdvancedSynergyEntry>(); GameManager.Instance.SynergyManager.synergies = GameManager.Instance.SynergyManager.synergies.Concat(new AdvancedSynergyEntry[] { new CelSynergies.BloodlessSyn() }).ToArray <AdvancedSynergyEntry>(); GameManager.Instance.SynergyManager.synergies = GameManager.Instance.SynergyManager.synergies.Concat(new AdvancedSynergyEntry[] { new CelSynergies.KvotheKingKillerSyn() }).ToArray <AdvancedSynergyEntry>(); /* --- GameManager.Instance.SynergyManager.synergies = GameManager.Instance.SynergyManager.synergies.Concat(new AdvancedSynergyEntry[] * { * new CelSynergies.VacuumChamberSyn() * }).ToArray<AdvancedSynergyEntry>(); */ ETGModConsole.Commands.AddGroup("cel", args => { }); //---ETGModConsole.Commands.GetGroup("cel").AddUnit("crown_override", this.CrownOverride); //---ETGModConsole.Commands.GetGroup("cel").AddUnit("mchest", this.SpawnMChest); ETGModConsole.Commands.GetGroup("cel").AddUnit("toggle_eyestrain", ToggleEyeStrain); //--- ETGModConsole.Commands.GetGroup("cel").AddUnit("get_risk_value", GetRiskStatValue); Log($"{Modname} v{Version} started successfully.", Color); Log($"Link to Changelog https://pastebin.com/0LeBBa57", Color); }