public ISWeapon(int durability, int maxdurability, ISEquipmentSlot equipmentSlot, GameObject prefab) { _durability = durability; _maxDurability = maxdurability; _equipmentSlot = equipmentSlot; _prefab = prefab; }
//Constructor public ISWeapon() { _equipmentSlot = new ISEquipmentSlot(); //_prefab = new GameObject(); }