public ItemIcon(Entity entity, HudTexture hudTexture, Func <bool> func, GameController gameController, ItemAlertSettings settings) : base(entity, settings) { MainTexture = hudTexture; Show = () => func() && entity.IsValid; MainTexture.Size = settings.LootIcon; Priority = IconPriority.Medium; }
public PoeFilterVisitor(IParseTree tree, GameController gameController, ItemAlertSettings settings) { this.tree = tree; this.gameController = gameController; this.settings = settings; }