public clsBlockingBank(ContentManager Content, ref clsSpriteBank Sprites)
        {
            Blank = new clsBlocking[25];
            hVillageblock = new clsBlocking[2];
            RockBlock = new clsBlocking[18];
            TowerPieces = new clsBlocking[3];
            Bacteria = new clsBlocking[15];
            WarpPoints = new clsBlocking[9];

            Boat = new clsBlocking(Sprites.sprBoat);

            School = new clsBlocking(Sprites.sprSchool);

            hVillageblock[0] = new clsBlocking(Sprites.sprBarrier[0]);
            hVillageblock[1] = new clsBlocking(Sprites.sprBarrier[1]);

            for (int i = 0; i < RockBlock.Length; i++)
            {
                RockBlock[i] = new clsBlocking(Sprites.sprRockBlock[i]);
            }

            for (int i = 0; i < 3; i++)
            {
                TowerPieces[i] = new clsBlocking(Sprites.sprTowerPiece[i]);
            }

            for (int i = 0; i < Blank.Length; i++)
            {
                Blank[i] = new clsBlocking(Sprites.sprBlocked[i]);
            }

            for (int i = 0; i < Bacteria.Length; i++)
            {
               Bacteria[i] = new clsBlocking(Sprites.sprBacteria[i]);
            }

            for (int i = 0; i < WarpPoints.Length; i++)
            {
                WarpPoints[i] = new clsBlocking(Sprites.sprTownMarker[i]);
            }
        }
        public bool Collisions(ref clsPlayer Player, ref clsHUDBank HUD, int Map, ref clsBlocking Collider, ref clsChatBoxBank TextMenus, ref clsBackground Background)
        {
            HideAll();
            SetMap(Map);

            for (int i = 0; i < 2; i++)
            {
                if (hVillageblock[i].Collide(Player))
                {
                    if (hVillageblock[i].Visible)
                    {
                        Collider = hVillageblock[i];
                        return true;
                    }
                }
            }

            if (School.Collide(Player))
            {
                if (School.Visible)
                {
                    Collider = School;
                    return true;
                }
            }

            for (int i = 0; i < 3; i++)
            {
                if (TowerPieces[i].Collide(Player))
                {
                    if (TowerPieces[i].Visible)
                    {
                        TowerPieces[i].MakeHidden();
                        Player.AddCollectable();
                        Collider = TowerPieces[i];
                        return true;
                    }
                }
            }

            for (int i = 0; i < Blank.Length; i++)
            {
                if (Blank[i].Collide(Player))
                {
                    if (Blank[i].Visible)
                    {
                        Collider = Blank[i];
                        return true;
                    }
                }
            }

            for (int i = 0; i < RockBlock.Length; i++)
            {
                if (RockBlock[i].Collide(Player))
                {
                    if (RockBlock[i].Visible)
                    {
                        Collider = RockBlock[i];
                        return true;
                    }
                }
            }

            for (int i = 0; i < Bacteria.Length; i++)
            {
                if (Bacteria[i].Visible)
                {

                    if (Bacteria[i].Collide(Player))
                    {
                        Collider = Bacteria[i];
                        Player.AddCollectable();
                        Player.ManipulateScore(10);

                        Bacteria[i].MakeHidden();

                        if (Bacteria[0].OverWriteVisible && Bacteria[1].OverWriteVisible && Bacteria[2].OverWriteVisible && Bacteria[3].OverWriteVisible
                            && Bacteria[4].OverWriteVisible && Bacteria[5].OverWriteVisible && Bacteria[6].OverWriteVisible && Bacteria[7].OverWriteVisible
                            && Bacteria[8].OverWriteVisible && Bacteria[9].OverWriteVisible && Bacteria[10].OverWriteVisible && Bacteria[11].OverWriteVisible
                            && Bacteria[12].OverWriteVisible && Bacteria[13].OverWriteVisible && Bacteria[14].OverWriteVisible)
                        {
                            Player.EndQuests();
                            TextMenus.Collectables.Closed();
                            Background.SetMap(23); Player.Sprite.position = new Vector2(200, 290);
                            HUD.DataBank.SetText(17, "To Be Continued");
                            TextMenus.RadioMessage.SetText("You have completed the\ngame! Check the databank to\ngo over what you have\nlearned.");
                            TextMenus.RadioMessage.ShowIndicator();
                        }
                        return true;
                    }
                }

            }

            for (int i = 0; i < 6; i++)
            {
                  if (WarpPoints[i].Visible)
                    {
                        if (WarpPoints[i].Collide(Player))
                        {
                            HUD.AreYouSure[i + 2].Show();     return true;

                        }

                }
            }

            if (WarpPoints[6].Visible)
            {
                if (WarpPoints[6].Collide(Player))
                {
                    if (Player.GetScore() >= 580)
                    {
                        HUD.AreYouSure[8].Show();
                    }
                    else
                    {
                        TextMenus.RadioMessage.SetText("You need 580 resources to\nclean the well water.");
                        TextMenus.RadioMessage.ShowIndicator();
                    }

                    return true;

                }
            }

            if (WarpPoints[7].Visible)
            {
                if (WarpPoints[7].Collide(Player))
                {
                    if (Player.GetScore() >= 190)
                    {
                        HUD.AreYouSure[9].Show();
                    }
                    else
                   {
                    TextMenus.RadioMessage.SetText("You need 190 resources to\nteach the children. Try talking\nwith local people.");
                    TextMenus.RadioMessage.ShowIndicator();
                    }

                    return true;

                }
            }

            if (WarpPoints[8].Visible)
            {
                if (WarpPoints[8].Collide(Player))
                {
                    if (Player.GetScore() >= 360)
                    {
                        HUD.AreYouSure[10].Show();
                    }
                    else
                    {
                        TextMenus.RadioMessage.SetText("You need 360 resources to\n teach these people. Sorry.");
                        TextMenus.RadioMessage.ShowIndicator();
                    }

                    return true;

                }
            }

            for (int i = 9; i < WarpPoints.Length; i++)
            {
                if (WarpPoints[i].Visible)
                {
                    if (WarpPoints[i].Collide(Player))
                    {
                        HUD.AreYouSure[i + 2].Show();
                        return true;
                    }
                }
            }

            if (Boat.Visible)
            {
                if (Boat.Collide(Player))
                {
                    return true;
                }
            }

            return false;
        }