void Start() { // Get IsoUnityOptions try { IsoUnityOptions isoUnityOptions = GameObject.Find("Game").GetComponent(typeof(IsoUnityOptions)) as IsoUnityOptions; colorMove = isoUnityOptions.moveCell; colorAttack = isoUnityOptions.attackCell; colorSkill = isoUnityOptions.skillCell; arrow = isoUnityOptions.arrowDecoration; } catch (NullReferenceException e) { Debug.Log("IsoUnityConnector values are not properly defined"); } // Get TRPGOptions try { health = Database.Instance.battleOptions.healthAttribute; moveHeight = Database.Instance.battleOptions.moveHeight; moveRange = Database.Instance.battleOptions.moveRange; attackHeight = Database.Instance.battleOptions.attackHeight; attackRange = Database.Instance.battleOptions.attackRange; } catch (NullReferenceException e) { Debug.Log("TRPGOptions in Battle Options values are not properly defined"); } }
public override void OnInspectorGUI() { isoTexture = target as IsoTexture; if (GUILayout.Button("Open texture assistant")) { TextureAssistant.OpenWindowEditor(isoTexture); } }
public static void OpenWindowEditor(IsoTexture selected) { TextureAssistant assistant = EditorWindow.GetWindow(typeof(TextureAssistant)) as TextureAssistant; assistant.currentText = selected; IsoTexture[] textures = TextureManager.getInstance().textureList(); for (int i = 0; i < textures.Length; i++) if (selected == textures[i]) assistant.selected = i; }
public override void deleteTexture(IsoTexture texture) { //AssetDatabase.DeleteAsset(AssetDatabase.GetAssetPath(texture)); }
public override void update(IsoTexture it) { regenerate(it.getTexture()); }
public abstract void update(IsoTexture texture);
public abstract void deleteTexture(IsoTexture texture);
void OnGUI() { IsoTexture[] textures = TextureManager.getInstance().textureList(); GUIStyle style = new GUIStyle(GUI.skin.button); style.padding = new RectOffset(5, 5, 5, 5); GUIStyle s = new GUIStyle(GUIStyle.none); s.fontStyle = FontStyle.Bold; /* NO me gusta como se ve esto la verdad... * EditorGUILayout.BeginHorizontal(); if(GUILayout.Button("New", style)) TextureManager.getInstance().newTexture(); if(GUILayout.Button("Delete", style)) if(selected < textures.Length){ TextureManager.getInstance().deleteTexture(TextureManager.getInstance().textureList()[selected]); selected = textures.Length; } EditorGUILayout.EndHorizontal(); GUIContent[] texts = new GUIContent[textures.Length]; for(int i = 0; i< textures.Length; i++){ texts[i] = new GUIContent(textures[i].name); } EditorGUILayout.PrefixLabel("IsoTextures List", s); scrollPos = EditorGUILayout.BeginScrollView(scrollPos,GUILayout.Width(0), GUILayout.Height(60)); selected = GUILayout.SelectionGrid(selected,texts,2,style,GUILayout.MaxWidth(auxWidth-25)); EditorGUILayout.EndScrollView(); */ if (selected < textures.Length && textures[selected] != null) currentText = textures[selected]; else currentText = null; EditorGUILayout.PrefixLabel("IsoTexture", s); currentText = EditorGUILayout.ObjectField(currentText, typeof(IsoTexture), false) as IsoTexture; for (int i = 0; i < textures.Length; i++) if (currentText == textures[i]) selected = i; // Textura if (currentText != null) { currentText.name = UnityEditor.EditorGUILayout.TextField("Name", currentText.name); currentText.setTexture(UnityEditor.EditorGUILayout.ObjectField("Base tile", currentText.getTexture(), typeof(Texture2D), true) as Texture2D); Texture2D texture = currentText.getTexture(); if (texture != null) { EditorGUILayout.PrefixLabel("Presets", s); if (GUILayout.Button("Top")) { currentText.Rotation = 0; currentText.setXCorner(Mathf.RoundToInt(currentText.getTexture().width / 2f)); currentText.setYCorner(Mathf.RoundToInt(currentText.getTexture().height / 2f)); } EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("Left")) { currentText.Rotation = 0; currentText.setXCorner(0); currentText.setYCorner(Mathf.RoundToInt((2f * currentText.getTexture().height) / 3f)); } if (GUILayout.Button("Right")) { currentText.Rotation = 3; currentText.setXCorner(currentText.getTexture().width); currentText.setYCorner(Mathf.RoundToInt(currentText.getTexture().height / 3f)); } EditorGUILayout.EndHorizontal(); extra.target = EditorGUILayout.ToggleLeft("Advanced", extra.target); if (EditorGUILayout.BeginFadeGroup(extra.faded)) { EditorGUI.indentLevel++; if (GUILayout.Button("Rotation: " + currentText.Rotation * 90)) currentText.Rotation++; EditorGUILayout.BeginHorizontal(); currentText.setXCorner(EditorGUILayout.IntField(currentText.getXCorner(), GUILayout.Width(30))); currentText.setXCorner(Mathf.FloorToInt(GUILayout.HorizontalSlider(currentText.getXCorner(), 0, texture.width, null))); EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); currentText.setYCorner(EditorGUILayout.IntField(currentText.getYCorner(), GUILayout.Width(30))); currentText.setYCorner(Mathf.FloorToInt(GUILayout.HorizontalSlider(currentText.getYCorner(), 0, texture.height, null))); EditorGUILayout.EndHorizontal(); EditorGUI.indentLevel--; } EditorGUILayout.EndFadeGroup(); if (extra.faded != lastValue) this.Repaint(); lastValue = extra.faded; EditorGUILayout.Space(); Rect rect = GUILayoutUtility.GetLastRect(); if (Event.current.type == EventType.Repaint) { float w = position.width; float h = position.height - rect.y; float rh = (w / texture.width * 1.0f) * (texture.height * 1.0f) - 10; float rw = w - 10; if (rh > h) { rw = (h / texture.height * 1.0f) * texture.width - 10; rh = h - 10; } textureRect = new Rect(w / 2f - rw / 2f, rect.y + 5, rw, rh); } float converter = textureRect.width / texture.width; /*Rect auxRect = GUILayoutUtility.GetRect(auxWidth, auxHeight); auxRect.width = auxWidth;*/ GUI.DrawTexture(textureRect, texture); Vector2 rectCorner = new Vector2(textureRect.x, textureRect.y); Vector2 xCorner = rectCorner + new Vector2(converter * currentText.getXCorner(), 0); Vector2 yCorner = rectCorner + new Vector2(0, converter * currentText.getYCorner()); Vector2 xOtherCorner = rectCorner + new Vector2(converter * currentText.getOppositeXCorner(), textureRect.height); Vector2 yOtherCorner = rectCorner + new Vector2(textureRect.width, converter * currentText.getOppositeYCorner()); Handles.BeginGUI(); Handles.color = Color.yellow; Handles.DrawLine(xCorner, yCorner); Handles.DrawLine(yCorner, xOtherCorner); Handles.DrawLine(xOtherCorner, yOtherCorner); Handles.DrawLine(yOtherCorner, xCorner); Handles.EndGUI(); } else EditorGUILayout.LabelField("Please asign a texture!"); } else { EditorGUILayout.LabelField("Please select a texture o create a new one!", style); } //GUI }
public void OnEnable() { isoTexture = target as IsoTexture; }
public void OnInspectorGUI() { //paintingMode = EditorGUILayout.BeginToggleGroup("Painting mode",paintingMode); EditorGUILayout.HelpBox("Press left button to put the textures over the faces of the cell. Hold shift and press left button to copy the current texture of the hovering face.", MessageType.None); EditorGUILayout.Space(); EditorGUILayout.PrefixLabel("Brush", GUIStyle.none, titleStyle); selectedBrush = EditorGUILayout.Popup(selectedBrush, brushNames); EditorGUILayout.PrefixLabel("Texture", GUIStyle.none, titleStyle); EditorGUILayout.BeginHorizontal(); paintingTexture = UnityEditor.EditorGUILayout.ObjectField("Tile", paintingTexture, typeof(Texture2D), false, GUILayout.MaxHeight(16)) as Texture2D; if (paintingTexture != null) { IsoTexture[] textures = TextureManager.getInstance().textureList(paintingTexture); List <string> texts = new List <string>(); int isoTextureIndex = textures.Length; for (int i = 0; i < textures.Length; i++) { texts.Add(textures[i].name); if (textures[i] == paintingIsoTexture) { isoTextureIndex = i; } } texts.Add("None"); //TODO CAMBIOS EN LA LISTA DEBERIAN DESELEECIONAR EL ELEMENTO ACTUAL SI ESTE YA NO ESTA EN LA LISTA isoTextureIndex = UnityEditor.EditorGUILayout.Popup(isoTextureIndex, texts.ToArray()); if (isoTextureIndex == textures.Length) { paintingIsoTexture = null; } else { paintingIsoTexture = textures[isoTextureIndex]; } } EditorGUILayout.EndHorizontal(); GUI.backgroundColor = Color.Lerp(Color.black, Color.gray, 0.5f); // TODO podria hacerse una clase para este selector y asi reutilizarlo Event e = Event.current; EditorGUILayout.BeginVertical("Box"); IsoTexture[] isoTextures = TextureManager.getInstance().textureList(); int maxTextures = 8; float anchoTextura = (Screen.width - 30) / maxTextures; // This line controls the case when there are too many textures. In that case, // the line after the if creates a scroll to fix the size to a max, defined in // GUILayout.MaxHeight(<<designed size>>) if (isoTextures.Length > maxTextures * LTSS) { scroll = EditorGUILayout.BeginScrollView(scroll, GUILayout.MaxHeight(anchoTextura * LTSS)); } int currentTexture = 0; foreach (IsoTexture it in isoTextures) { if (it.getTexture() == null) { continue; } if (currentTexture == 0) { EditorGUILayout.BeginHorizontal(); } Rect auxRect = GUILayoutUtility.GetRect(anchoTextura, anchoTextura); Rect border = new Rect(auxRect); auxRect.x += 2; auxRect.y += 2; auxRect.width -= 4; auxRect.height -= 4; if (e.isMouse && border.Contains(e.mousePosition)) { if (e.type == EventType.mouseDown) { paintingTexture = it.getTexture(); paintingIsoTexture = it; repaint = true; } } if (it == paintingIsoTexture) { EditorGUI.DrawRect(border, Color.yellow); } GUI.DrawTexture(auxRect, it.getTexture()); currentTexture++; if (currentTexture == maxTextures) { EditorGUILayout.EndHorizontal(); currentTexture = 0; } } if (currentTexture != 0) { GUILayoutUtility.GetRect((maxTextures - currentTexture) * anchoTextura, anchoTextura); EditorGUILayout.EndHorizontal(); } if (isoTextures.Length > maxTextures * LTSS) { EditorGUILayout.EndScrollView(); } EditorGUILayout.EndVertical(); }