private Actor getNearestEnemyInAgroRange()
        {
            Actor        nearestInRange = null;
            float        nearestDist    = float.MaxValue;
            List <Actor> playerAgents   = World.getActorProfile().getAllActorsWithFaction(Actor.getFactionHostileTo(character.getFaction()));

            foreach (Actor test in playerAgents)
            {
                float distToTest = Vector3.Distance(test.getFootLocation(), character.getFootLocation());
                if (distToTest < nearestDist && distToTest < agroRange)
                {
                    nearestInRange = test;
                    nearestDist    = distToTest;
                }
            }
            return(nearestInRange);
        }
Exemple #2
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 public override void getHit(float damage, Vector3 hitForceDirection, Actor striker)
 {
     recieveDamage(damage);
     hitForceDirection = applyKnockBack(hitForceDirection);
     setJobAndCheckUseability(new AttackActorJob(striker, World.getPathingProfile(), World.getActorProfile(), this));
 }