private void Start() { dialogueWindow.SetActive(true); rightCharacter.SetActive(false); leftUI = leftCharacter.GetComponent<DialogueUIDisplay>(); rightUI = rightCharacter.GetComponent<DialogueUIDisplay>(); leftUI.ActiveCharacter = conversation.individualLeft; rightUI.ActiveCharacter = conversation.individualRight; }
/// <summary> /// This function displays the dialogue in an order of active and inactive. /// </summary> public void SelectDialogue(DialogueUIDisplay active, DialogueUIDisplay inactive, string dialogue) { active.Dialogue = dialogue; active.DisplayDialogue(); inactive.HideDialogue(); }