The configuration for a server.
Inheritance: NetworkManagerConfigurationUnit
Exemple #1
0
 private void NewServerItem_Click(object sender, EventArgs e)
 {
     Network addTo;
     ServerConfiguration newServer;
     TreeNode netNode;
     if (ServerList.SelectedNode.Tag is Network)
     {
         netNode = ServerList.SelectedNode;
     }
     else if (ServerList.SelectedNode.Tag is ServerConfiguration)
     {
         netNode = ServerList.SelectedNode.Parent;
     }
     else
     {
         return;
     }
     addTo = (Network)netNode.Tag;
     newServer = new ServerConfiguration();
     newServer.Name = "New Server";
     addTo.Servers.Add(newServer);
     TreeNode newServerNode = new TreeNode(newServer.Name);
     newServerNode.Tag = newServer;
     netNode.Nodes.Add(newServerNode);
     newServerNode.EnsureVisible();
     ServerList.SelectedNode = newServerNode;
     newServerNode.BeginEdit();
 }
 public ServerSelectedEventArgs(ServerConfiguration server)
 {
     SelectedServerValue = server;
 }