// Receive a message from a user void OnUserMessage(UserMessageEventArgs userMessageArgs) { AppendAndScroll("<b>PM:" + userMessageArgs.From + "</b>: " + userMessageArgs.Message); }
// Receive a message from a user void OnUserMessage(UserMessageEventArgs userMessageArgs) { if (debugLogPrivateMessages) UnityEngine.Debug.Log("IpcIrc:JohnConnor: RECEIVE PRIVATE MESSAGE: " + userMessageArgs.From + ": " + userMessageArgs.Message); if (debugEchoPrivateMessages) IpcIrc.Instance.Message("IpcIrc:JohnConnor: RECEIVE PRIVATE MESSAGE: " + userMessageArgs.From + ": " + userMessageArgs.Message); if (userMessageArgs.Message.StartsWith("terminated")) { Skynet(); } }
// Receive a message from a user void OnUserMessage(UserMessageEventArgs userMessageArgs) { if (debugLogPrivateMessages) UnityEngine.Debug.Log("IpcIrcDebug: PRIVATE MESSAGE: " + userMessageArgs.From + ": " + userMessageArgs.Message); if (debugEchoPrivateMessages) IpcIrc.Instance.Message("IpcIrcDebug: PRIVATE MESSAGE: " + userMessageArgs.From + ": " + userMessageArgs.Message); }