Exemple #1
0
 // Receive a message from a user
 void OnUserMessage(UserMessageEventArgs userMessageArgs)
 {
     AppendAndScroll("<b>PM:" + userMessageArgs.From + "</b>: " + userMessageArgs.Message);
 }
Exemple #2
0
 // Receive a message from a user
 void OnUserMessage(UserMessageEventArgs userMessageArgs)
 {
     if (debugLogPrivateMessages) UnityEngine.Debug.Log("IpcIrc:JohnConnor:  RECEIVE PRIVATE MESSAGE: " + userMessageArgs.From + ": " + userMessageArgs.Message);
     if (debugEchoPrivateMessages) IpcIrc.Instance.Message("IpcIrc:JohnConnor:  RECEIVE PRIVATE MESSAGE: " + userMessageArgs.From + ": " + userMessageArgs.Message);
     if (userMessageArgs.Message.StartsWith("terminated")) {
         Skynet();
     }
 }
 // Receive a message from a user
 void OnUserMessage(UserMessageEventArgs userMessageArgs)
 {
     if (debugLogPrivateMessages) UnityEngine.Debug.Log("IpcIrcDebug: PRIVATE MESSAGE: " + userMessageArgs.From + ": " + userMessageArgs.Message);
     if (debugEchoPrivateMessages) IpcIrc.Instance.Message("IpcIrcDebug: PRIVATE MESSAGE: " + userMessageArgs.From + ": " + userMessageArgs.Message);
 }