public static void ScanWeapons(int count = 0)
        {
            // Determine maximum number of weapons to scan
            int weaponCount = count == 0 ? ScanWeaponCount(): count;

            var(rectangles, cols, rows) = GetPageOfItems();
            int fullPage    = cols * rows;
            int totalRows   = (int)Math.Ceiling(weaponCount / (decimal)cols);
            int cardsQueued = 0;
            int rowsQueued  = 0;
            int offset      = 0;

            UserInterface.SetWeapon_Max(weaponCount);

            // TODO: Rewrite this method to allow for scanning enhancement ore quantities
            // weaponCount += 3;

            // Determine Delay if delay has not been found before
            // Scraper.FindDelay(rectangles);

            StopScanning = false;

            // Go through weapon list
            while (cardsQueued < weaponCount)
            {
                int cardsRemaining = weaponCount - cardsQueued;
                // Go through each "page" of items and queue. In the event that not a full page of
                // items are scrolled to, offset the index of rectangle to start clicking from
                for (int i = cardsRemaining < fullPage ? (rows - (totalRows - rowsQueued)) * cols : 0; i < rectangles.Count; i++)
                {
                    Rectangle item = rectangles[i];
                    Navigation.SetCursorPos(Navigation.GetPosition().Left + item.Center().X, Navigation.GetPosition().Top + item.Center().Y + offset);
                    Navigation.Click();
                    Navigation.SystemRandomWait(Navigation.Speed.SelectNextInventoryItem);

                    // Queue card for scanning
                    QueueScan(cardsQueued);
                    cardsQueued++;
                    if (cardsQueued >= weaponCount || StopScanning)
                    {
                        return;
                    }
                }

                rowsQueued += rows;

                // Page done, now scroll
                // If the number of remaining scans is shorter than a full page then
                // only scroll a few rows
                if (totalRows - rowsQueued <= rows)
                {
                    if (Navigation.GetAspectRatio() == new Size(8, 5))
                    {
                        offset = 35;                         // Lazy fix
                    }
                    for (int i = 0; i < 10 * (totalRows - rowsQueued) - 1; i++)
                    {
                        Navigation.sim.Mouse.VerticalScroll(-1);
                    }
                    Navigation.SystemRandomWait(Navigation.Speed.Fast);
                }
                else
                {
                    // Scroll back one to keep it from getting too crazy
                    if (rowsQueued % 15 == 0)
                    {
                        Navigation.sim.Mouse.VerticalScroll(1);
                    }
                    for (int i = 0; i < 10 * rows - 1; i++)
                    {
                        Navigation.sim.Mouse.VerticalScroll(-1);
                    }
                    Navigation.SystemRandomWait(Navigation.Speed.Fast);
                }
            }
        }