/// <summary> /// Render invaders to the canvas. /// </summary> /// <param name="graphics"></param> /// <returns></returns> public InvadersController RenderInvaders(Graphics graphics) { for (int i = 0; i < _invadersPos.Height; ++i) { for (int j = 0; j < _invadersPos.Width; ++j) { Invader invader = _invaders[i, j]; if (invader != null) { float x = (_invadersPos.X + _invaderSize.Width * j) * _scale; float y = (_invadersPos.Y + _invaderSize.Height * i) * _scale; invader.Render(graphics, x, y, _scale, _invaderStepps); } #if DEBUG else { float x = (_invadersPos.X + _invaderSize.Width * j) * _scale; float y = (_invadersPos.Y + _invaderSize.Height * i) * _scale; float width = (_invaderSize.Width - 1) * _scale; float height = (_invaderSize.Height - 1) * _scale; graphics.DrawRectangle(Pens.Gray, x, y, width, height); graphics.DrawLine(Pens.Gray, x, y, x + width, y + height); graphics.DrawLine(Pens.Gray, x, y + height, x + width, y); } #endif } } return(this); }
public InvadersController RenderPaddle(Graphics graphics) { _paddle.Render(graphics, _paddlePos.X * _scale, _paddlePos.Y * _scale, _scale, 0); if (!_projectrilePos.IsEmpty) { _projectile.Render(graphics, _projectrilePos.X * _scale, _projectrilePos.Y * _scale, _scale, 0); } return(this); }