/// <summary> /// animates the enemy by switching the texture of the sprite /// </summary> /// <param name="gTime"></param> protected void Animate(GameTime gTime) { if (gTime.Total.Milliseconds % 1000 < 500) sprite.Texture = textur; else sprite.Texture = textur2; }
/// <summary> /// calls the move Methode /// </summary> public override void Update(GameTime gTime) { movementSpeed = baseMovementSpeed * gTime.Ellapsed.Milliseconds; MovingDirection = Program.Player.Position - sprite.Position; Move(); if (isMoving) Animate(gTime); }
/// <summary> /// initialize Player and Enemies, by calling the constructors /// </summary> public static void Initialize() { gTime = new GameTime(); map = new Map(new System.Drawing.Bitmap("Pictures/Map.bmp")); Player = new Player(new Vector2f(map.TileSize + 30,map.TileSize + 30)); enemy1 = new Enemy("Pictures/EnemyGreen.png", new Vector2f(800, 100), "Pictures/EnemyGreenMove.png"); enemy2 = new Enemy("Pictures/EnemyRed.png", new Vector2f(100, 600), "Pictures/EnemyGreenMove.png"); }
/// <summary> /// abstract Methode, must be implemented by all subclasses which are not abstract /// <para>shall Update this instance by calling all needed Methods</para> /// </summary> public abstract void Update(GameTime gTime);
/// <summary> /// Calls the Move methode /// </summary> public override void Update(GameTime gTime) { movementSpeed = baseMovementSpeed * gTime.Ellapsed.Milliseconds; KeyboardInput(); Move(); }