public Conversation_Box(Patricians Family, TheCast cast) { InitializeComponent(); family = Family; the_cast = cast; }
private void FirstTurn() { everything_random = new Random(); selected_user = null; ActionPanel.Visible = false; the_cast = new TheCast(); the_state = new TheState(); //creating the opposition the_cast.the_opposition.Add(new Opposition(OppositionNames.Cato)); the_cast.the_opposition.Add(new Opposition(OppositionNames.Curio)); the_cast.the_opposition.Add(new Opposition(OppositionNames.Lucius)); //creating the tribes the_cast.the_tribes.Add(new Tribes(new TribeName(TribeNameEnum.Collina))); the_cast.the_tribes.Add(new Tribes(new TribeName(TribeNameEnum.Esquilana))); the_cast.the_tribes.Add(new Tribes(new TribeName(TribeNameEnum.Palatina))); the_cast.the_tribes.Add(new Tribes(new TribeName(TribeNameEnum.Suburra))); foreach(var tribe in the_cast.the_tribes) { foreach(var op in the_cast.the_opposition) { tribe.relationships.Add(op.name_en, everything_random.Next(0,100)); } } UpdatePage(); }
public LoanRequest(Patricians fam, TheCast cast, TheState state) { family = fam; the_cast = cast; the_state = state; InitializeComponent(); moneyRadioGroup.SelectedIndex = 0; promiseRadioGroup.SelectedIndex = 0; }
public PatricianInteract(Patricians Family, TheCast the_cast, TheState state) { family = Family; InitializeComponent(); PatricianNamelabel.Text = family.name.family_name_string; feelingLabel.Text = ""; feelingLabel.AutoSize = true; cast = the_cast; the_state = state; this.Text = family.name.family_name_string + "'s Estate"; PlayerPerception(); }
public Promise_Interaction(Patricians family, TheCast cast, TheState state) { this_family = family; the_cast = cast; the_state = state; InitializeComponent(); var mm = Mechanics.EnumToList(); for(int i = 1; i < mm.Count; i++) { if (i != this_family.name.family_id) { radioGroup2.Properties.Items.Add(new RadioGroupItem(i, mm[i])); } } radioGroup2.Properties.EndUpdate(); radioGroup2.SelectedIndex = 0; }
private void FirstTurn() { the_cast = new TheCast(); the_state = new TheState(); character_names = new List<string>(); button2.Enabled = true; button3.Enabled = true; // panel1.BackgroundImage = Properties.Resources.ancient_rome_background; everythingRandom = new Random(); turnsLeftLabel.Text = "Turn " + the_state.turn_number.ToString(); gameOverLabel.Text = ""; //create the families InitiatePatricians(); //create the tribes InitiateTribes(); MainCharacter open = new MainCharacter(the_cast.the_player); open.ShowDialog(); UpdatePage(); }
public Canvass(TheCast cast) { the_cast = cast; InitializeComponent(); }