Exemple #1
0
        public void Init()
        {
            if (effects == null)
            {
                effects = gameObject.AddComponent <EffectsShepherd>();
                effects.Init();
            }

            controller = AddControllerOfType(DesiredController);
            controller.Init(effects);
            controller.SetMaxVelocity(100f);

            detectionRadius = gameObject.AddComponent <DetectionRadius>();
            detectionRadius.Init(10);
        }
Exemple #2
0
        public void Init(EffectsShepherd effects)
        {
            Effects           = GetComponent <EffectsShepherd>();
            CachedRigidbody2D = GetComponent <Rigidbody2D>();

            // IMPORTANT: If drag is 1f, Mass is 1f and ForceMode is set to Impulse, Force^2 = MaxVelocity. Ex: 2f^2 = 4 maxVel.
            // This means that we can calculate the needed constant force from the maximum velocity;
            // we can set a top speed and calculate the force needed to get there.
            CachedRigidbody2D.drag = 1f;

            // Sets default values
            SetMaxVelocity(25f);
            SetTurnSpeed(2f);
            IsInputActive = false;
            IsMovingRight = false;

            IsInitialized = true;
        }
Exemple #3
0
        public void Init()
        {
            if (effects == null)
            {
                effects = gameObject.AddComponent <EffectsShepherd>();
                effects.Init();
            }

#if UNITY_EDITOR || UNITY_STANDALONE || UNITY_WEBGL
            _desiredController = Controller.Keyboard;
#endif
            ControllerInstance = AddControllerOfType(_desiredController);
            ControllerInstance.Init(effects);
            ControllerInstance.SetMaxVelocity(150f);

            detectionRadius = gameObject.AddComponent <DetectionRadius>();
            detectionRadius.Init(10);
        }
Exemple #4
0
        public void Init()
        {
            Effects           = GetComponent <EffectsShepherd>();
            cachedRigidbody2D = GetComponent <Rigidbody2D>();
            if (!cachedRigidbody2D)
            {
#if DEBUG
                Debug.LogWarning("Missing Rigidbody2D on " + name);
#endif
                return;
            }

            // IMPORTANT: If drag is 1f, Mass is 1f and ForceMode is set to Impulse, Force^2 = MaxVelocity. Ex: 2f^2 = 4 maxVel.
            // This means that we can calculate the needed constant force from the maximum velocity;
            // we can set a top speed and calculate the force needed to get there.
            cachedRigidbody2D.drag = 1f;

            forwardForce = Mathf.Sqrt(_maxVelocity);

            isInitialized = true;
        }