public RaycastHit Intersect(Ray ray, Vector3 origin) { if (planeRect != null) { return(planeRect.Intersect(ray, origin)); } else { RaycastHit hitInfo; Physics.Raycast(ray, out hitInfo, 0); return(hitInfo); } }
public RaycastHit Intersect(Ray ray, Vector3 origin) { return(clipPlane.Intersect(ray, origin)); }