public static CameraView3D CreatePerspective(Point3 from, Point3 to)
        {
            var cam = CameraTransform3D
                      .CreatePerspective(MathF.PI / 4)
                      .WithWorldMatrix(CreateWorldMatrix(from, to, 1));

            return(new CameraView3D(cam));
        }
 public CameraView3D(CameraTransform3D cam)
 {
     Camera = cam;
 }