Exemple #1
0
        private IntermecIsdc.DllErrorCode ScannerInit()
        {
            string key = "HKCU\\SOFTWARE\\Intermec\\IsdcNetApp";
            byte   status;

            m_Error = m_Isdc.Initialise(key, out status);
            return(m_Error);
        }
Exemple #2
0
        private void btnConnect_Click(object sender, EventArgs e)
        {
            ScannerInit();

            if (mScannerConnected == false)
            {
                m_Error = m_Isdc.ConfigurationDialog();
                if (m_Error != 0)
                {
                    //MessageError(m_Error);
                }
                else
                {
                    m_Error = m_Isdc.Connect();
                    if (m_Error != 0)
                    {
                        //MessageError(m_Error);
                    }
                    else
                    {
                        mScannerConnected    = true;
                        this.btnConnect.Text = "Disconnect";

                        nBytesInInputBuffer = 0;
                        InputBuffer[nBytesInInputBuffer++] = 0x50;
                        InputBuffer[nBytesInInputBuffer++] = 0x40;
                        InputBuffer[nBytesInInputBuffer++] = 0x00;
                        m_Isdc.ControlCommand(InputBuffer, nBytesInInputBuffer, OutputBuffer, out nBytesReturned);

                        ScannerCfg();

                        nBytesInInputBuffer = 0;
                        InputBuffer[nBytesInInputBuffer++] = 0x30;
                        InputBuffer[nBytesInInputBuffer++] = 0xC0;
                        m_Isdc.StatusRead(InputBuffer, nBytesInInputBuffer, OutputBuffer, out nBytesReturned);
                    }
                }
            }
            else
            {
                m_Isdc.Disconnect();
                mScannerConnected    = false;
                this.btnConnect.Text = "Connect";
            }
        }
Exemple #3
0
        private void ScannerCfg()
        {
            nBytesInInputBuffer = 0;
            InputBuffer[nBytesInInputBuffer++] = 0x73; //Packeted Data format = enable
            InputBuffer[nBytesInInputBuffer++] = 0x40;
            InputBuffer[nBytesInInputBuffer++] = 0x01;

            /******************************************/
            /*     Snapshot - Image conditioning      */
            /******************************************/
            InputBuffer[nBytesInInputBuffer++] = 0x6A;
            InputBuffer[nBytesInInputBuffer++] = 0xC1;
            InputBuffer[nBytesInInputBuffer++] = 0x00;
            InputBuffer[nBytesInInputBuffer++] = 0x20;
            InputBuffer[nBytesInInputBuffer++] = 0x00;

            InputBuffer[nBytesInInputBuffer++] = 0x01; //Auto Contrast
            InputBuffer[nBytesInInputBuffer++] = 0x01; //00=None / 01=Photo / 02=Black on white / 03=white on black

            InputBuffer[nBytesInInputBuffer++] = 0x02; //Edge Enhancement
            InputBuffer[nBytesInInputBuffer++] = 0x00; //00=None / 01=Low / 02=Medium / 03=High

            InputBuffer[nBytesInInputBuffer++] = 0x03; //Image Rotation
            InputBuffer[nBytesInInputBuffer++] = 0x00; //00=None / 01=90° / 02=180° / 03=270°

            InputBuffer[nBytesInInputBuffer++] = 0x04; //Subsampling
            InputBuffer[nBytesInInputBuffer++] = 0x00; //00=None / 01=1 pixel out of 2

            InputBuffer[nBytesInInputBuffer++] = 0x05; //Noise Reduction
            InputBuffer[nBytesInInputBuffer++] = 0x00; //00 to 09 Level of noise reduction (00=none)

            InputBuffer[nBytesInInputBuffer++] = 0x07; //Image Lighting Correction
            InputBuffer[nBytesInInputBuffer++] = 0x00; //00=None / 01=Low / 02=Medium / 03=High

            InputBuffer[nBytesInInputBuffer++] = 0x09; //Reverse Video
            InputBuffer[nBytesInInputBuffer++] = 0x00; //00=Disable / 01=Enable

            InputBuffer[nBytesInInputBuffer++] = 0x41; //Color Conversion + Threshold
            InputBuffer[nBytesInInputBuffer++] = 0x00; //00=None / 01=Monochrome / 02=Enhanced
            InputBuffer[nBytesInInputBuffer++] = 0x00; //00=Very Dark / 01=Dark / 02=Normal / 03=Bright / 04=Very Bright

            InputBuffer[nBytesInInputBuffer++] = 0x42; //Output Compression + Output Compression Quality

            InputBuffer[nBytesInInputBuffer++] = 0x01; //00=Raw / 01=JPEG / 02=TIFFG4
            InputBuffer[nBytesInInputBuffer++] = 60;   //00 to 64 (0 to 100 decimal)

            InputBuffer[nBytesInInputBuffer++] = 0x80; //Cropping
            InputBuffer[nBytesInInputBuffer++] = 0x00;
            InputBuffer[nBytesInInputBuffer++] = 0x08; //8 bytes
            InputBuffer[nBytesInInputBuffer++] = 0x00;
            InputBuffer[nBytesInInputBuffer++] = 0x00; //Bytes 1 and 2 (UINT16): Left column (x)
            InputBuffer[nBytesInInputBuffer++] = 0x00;
            InputBuffer[nBytesInInputBuffer++] = 0x00; //Bytes 3 and 4 (UINT16): Top row (y)
            InputBuffer[nBytesInInputBuffer++] = 0x00;
            InputBuffer[nBytesInInputBuffer++] = 0x00; //Bytes 5 and 6 (UINT16): Width
            InputBuffer[nBytesInInputBuffer++] = 0x00;
            InputBuffer[nBytesInInputBuffer++] = 0x00; //Bytes 7 and 8 (UINT16): Height

            /******************************************/
            /*       Video - Image conditioning       */
            /******************************************/
            InputBuffer[nBytesInInputBuffer++] = 0x6A;
            InputBuffer[nBytesInInputBuffer++] = 0xC0;
            InputBuffer[nBytesInInputBuffer++] = 0x00;
            InputBuffer[nBytesInInputBuffer++] = 0x20;
            InputBuffer[nBytesInInputBuffer++] = 0x00;

            InputBuffer[nBytesInInputBuffer++] = 0x01; //Auto Contrast
            InputBuffer[nBytesInInputBuffer++] = 0x01; //00=None / 01=Photo / 02=Black on white / 03=white on black

            InputBuffer[nBytesInInputBuffer++] = 0x02; //Edge Enhancement
            InputBuffer[nBytesInInputBuffer++] = 0x00; //00=None / 01=Low / 02=Medium / 03=High

            InputBuffer[nBytesInInputBuffer++] = 0x03; //Image Rotation
            InputBuffer[nBytesInInputBuffer++] = 0x00; //00=None / 01=90° / 02=180° / 03=270°

            InputBuffer[nBytesInInputBuffer++] = 0x04; //Subsampling

            InputBuffer[nBytesInInputBuffer++] = 0x00;
            InputBuffer[nBytesInInputBuffer++] = 0x05; //Noise Reduction
            InputBuffer[nBytesInInputBuffer++] = 0x00; //00 to 09 Level of noise reduction (00=none)

            InputBuffer[nBytesInInputBuffer++] = 0x07; //Image Lighting Correction
            InputBuffer[nBytesInInputBuffer++] = 0x00; //00=None / 01=Low / 02=Medium / 03=High

            InputBuffer[nBytesInInputBuffer++] = 0x09; //Reverse Video
            InputBuffer[nBytesInInputBuffer++] = 0x00; //00=Disable / 01=Enable

            InputBuffer[nBytesInInputBuffer++] = 0x41; //Color Conversion / Threshold
            InputBuffer[nBytesInInputBuffer++] = 0x00; //00=None / 01=Monochrome / 02=Enhanced Monochrome
            InputBuffer[nBytesInInputBuffer++] = 0x00; //00=Very Dark / 01=Dark / 02=Normal / 03=Bright / 04=Very Bright

            InputBuffer[nBytesInInputBuffer++] = 0x42; //Compression/Compression Quality
            InputBuffer[nBytesInInputBuffer++] = 0x01; //00=Raw / 01=JPEG / 02=TIFFG4

            InputBuffer[nBytesInInputBuffer++] = 60;   //00 to 64 (0 to 100 decimal)

            InputBuffer[nBytesInInputBuffer++] = 0x80; //Cropping
            InputBuffer[nBytesInInputBuffer++] = 0x00;
            InputBuffer[nBytesInInputBuffer++] = 0x08; //8 bytes
            InputBuffer[nBytesInInputBuffer++] = 0x00;
            InputBuffer[nBytesInInputBuffer++] = 0x00; //Bytes 1 and 2 (UINT16): Left column (x)
            InputBuffer[nBytesInInputBuffer++] = 0x00;
            InputBuffer[nBytesInInputBuffer++] = 0x00; //Bytes 3 and 4 (UINT16): Top row (y)
            InputBuffer[nBytesInInputBuffer++] = 0x00;
            InputBuffer[nBytesInInputBuffer++] = 0x00; //Bytes 5 and 6 (UINT16): Width
            InputBuffer[nBytesInInputBuffer++] = 0x00;
            InputBuffer[nBytesInInputBuffer++] = 0x00; //Bytes 7 and 8 (UINT16): Height

            m_Error = m_Isdc.SetupWrite(InputBuffer, nBytesInInputBuffer, OutputBuffer, out nBytesReturned);
        }