static void Main(string[] args) { //Car car1 = new Car(true); //car1.IsON = false; Console.WriteLine("CAR"); Car car = new Car(true); Console.WriteLine(car.IsON); car.Stop(); car.SteerLeft(true); car.SteerRight(false); car.Steer(true); car.Break(); car.Reverse(); Console.WriteLine(car.IsON); Console.WriteLine("Moto"); Motorbike moto = new Motorbike(); moto.Stop(); Console.WriteLine(moto.IsON); moto.SteerLeft(true); moto.SteerRight(false); moto.Steer(true); moto.Break(); moto.Reverse(); Console.WriteLine("Boat"); Boat boat = new Boat(); boat.Stop(); boat.SteerLeft(true); boat.SteerRight(false); boat.Steer(true); boat.Break(); boat.Reverse(); Console.WriteLine(moto.IsON); //boat.SteerLeft(true); //boat.SteerRight(false); Console.WriteLine(); }
static void Main(string[] args) { Car car = new Car(); car.Start(); Console.WriteLine(car.IsOn); car.Stop(); Console.WriteLine(car.IsOn); car.TurnLeft(); car.TurnRight(); car.Reverse(); car.Turn(true); Motorbike bike = new Motorbike(); bike.Start(); Console.WriteLine(car.IsOn); bike.Stop(); Console.WriteLine(car.IsOn); bike.TurnLeft(); bike.TurnRight(); bike.Reverse(); bike.Turn(true); Boat boat = new Boat(); boat.Start(); Console.WriteLine(car.IsOn); boat.Stop(); Console.WriteLine(car.IsOn); boat.TurnLeft(); boat.TurnRight(); boat.Reverse(); boat.Turn(true); }