Summary description for InstructionPlayer.
        static EditorData()
        {
            // Force the UI to be created

            mEditorLogic = new EditorLogic();

            mGlobalInstructionSets = new List <AnimationSequence>();

            SpriteManager.Camera.Z = 40.0f;
            mCameraBounds          = new CameraBounds(mSceneCamera);

            mBlockingScene = new Scene();

            #region create the spriteArrays, InstructionGroupArray, and SpriteGridArray
            ActiveSprites  = new SpriteList();
            formationArray = new FormationArray();
            #endregion

            // Add the properties that are going to be watched for InstructionSets
            CreateMembersWatching();

            instructionPlayer = new InstructionPlayer();

            //= SpriteManager.AddSprite("genGfx/targetBox.bmp", sprMan.AddLayer());
            //			currentSpriteMarker.fade = 150;
            //			currentSpriteMarker.visible = false;


            rectangleSelector = new RectangleSelector();
        }
Exemple #2
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        static EditorData()
        {
            // Force the UI to be created

            mEditorLogic = new EditorLogic();

            mGlobalInstructionSets = new List<AnimationSequence>();

            SpriteManager.Camera.Z = 40.0f;
            mCameraBounds = new CameraBounds(mSceneCamera);

            mBlockingScene = new Scene();

            #region create the spriteArrays, InstructionGroupArray, and SpriteGridArray
            ActiveSprites = new SpriteList();
            formationArray = new FormationArray();
            #endregion

            // Add the properties that are going to be watched for InstructionSets
            CreateMembersWatching();

            instructionPlayer = new InstructionPlayer();

            //= SpriteManager.AddSprite("genGfx/targetBox.bmp", sprMan.AddLayer());
            //			currentSpriteMarker.fade = 150;
            //			currentSpriteMarker.visible = false;


            rectangleSelector = new RectangleSelector();

        }