Exemple #1
0
 private void HandleLoginResult(LoginResultPacket loginResultPacket)
 {
     if (loginResultPacket.Result == LoginResultPacket.LoginResult.Succesful)
     {
         ScreenManager.RemoveScreen(this);
         ScreenManager.AddScreen(new GameplayScreen(), null);
     }
 }
        private void LoginHandler(EditorLoginRequestPacket editorLoginRequestPacket)
        {
            var username = editorLoginRequestPacket.Username;
            var password = editorLoginRequestPacket.Password;

            var result = LoginResultPacket.LoginResult.Succesful;

            if (AreCredentialsValid(username, password))
                _authorizationTable.AuthenticateUser(editorLoginRequestPacket.Sender);
            else
                result = LoginResultPacket.LoginResult.Failed;

            var packet = new LoginResultPacket(result);
            ClientNetworkManager.Instance.SendPacket(packet, editorLoginRequestPacket.Sender);
        }
Exemple #3
0
        private void HandleLogin(LoginResultPacket loginResultPacket)
        {
            if (loginResultPacket.Result == LoginResultPacket.LoginResult.Succesful)
            {
                AppConfiguration.Instance.Username = textUsername.Text;
                AppConfiguration.Instance.Password = textPassword.Text;
                _leaveOk = true;
                Close();
            }
            else
                MessageBox.Show(
                    "Your login credentials were rejected. Ensure credentials are correct and your account is authorized to login.");

            buttonLogin.Enabled = true;
        }
        private void ProcessLoginRequest(LoginRequestPacket obj)
        {
            var username = obj.Username;
            var password = obj.Password;

            if (AreCredentialsValid(username, password))
            {

                Logger.Instance.Log(Level.Info, username + " has succesfully authenticated");

                var packet = new LoginResultPacket(LoginResultPacket.LoginResult.Succesful);
                ClientNetworkManager.Instance.SendPacket(packet, obj.Sender);

                // Grab that account
                using (var context = new ServerContext())
                {
                    var account = context.Accounts.FirstOrDefault(x => x.Username.ToLower() == obj.Username);
                    var character = context.Characters.FirstOrDefault(x => x.AccountId == account.AccountId);

                    if(character == null)
                        throw new Exception("A character could not be found under this slot. This should never happen.");

                    // Introduce the entity into the simulation
                    var entity = EntityFactory.CreateCharacter(character, obj.Sender);
                    var mapSimulator = ((ServerServiceContainer) ServiceContainer).MapSimulators[character.MapId];
                    mapSimulator.AddEntity(entity);

                }

            }

            else
            {
                // Reject the user if they aren't able to authenticate

                var packet = new LoginResultPacket(LoginResultPacket.LoginResult.Failed);
                ClientNetworkManager.Instance.SendPacket(packet, obj.Sender);
            }
        }
 public static new Packet FromNetBuffer(NetIncomingMessage incomingMessage)
 {
     var result = (LoginResult)incomingMessage.ReadByte();
     var packet = new LoginResultPacket(result);
     return packet;
 }