Exemple #1
0
 // Signalled by master about locking. Set flags
 public void setSlaveLock(uint masterPartId)
 {
     printDebug($"setting slave lock by request from {masterPartId}");
     isSlave        = true;
     isMaster       = false;
     pairLockPartId = masterPartId;
     otherLockPart  = FlightGlobals.FindPartByID(masterPartId);
     otherLock      = (LockMechanism)otherLockPart.Modules ["LockMechanism"];
     lockFSM.state  = LockFSM.State.Locking;
     defaultPostEventAction();
 }
Exemple #2
0
        public void lockHasp(Part latch)
        {
            printDebug($"part={latch.name}; id={latch.flightID}; fsm state={lockFSM.state}");
            // If we're not restoring the state after timewarp/load, perform
            // what it takes to lock the latch
            if (lockFSM.state == LockFSM.State.Locking)
            {
    #if (KSP_151 || KSP_161 || KSP_171)
                float num = (float)part.RequestResource("ElectricCharge", (double)(new decimal(ecConsumption)));
    #else
                float num = part.RequestResource("ElectricCharge", ecConsumption);
    #endif
                if (num < ecConsumption)
                {
                    ScreenMessages.PostScreenMessage("Not enough electric charge to lock the hasp!");
                    return;
                }
                isSlave = false;
                // If we use genderless locking, tell the other part that we are leading
                if (isLockablePart(latch) && latch.Modules.Contains("LockMechanism"))
                {
                    // Both locks could be primed. In that case assign master status
                    // to the part with lesser flightID
                    otherLock = (LockMechanism)latch.Modules ["LockMechanism"];
                    printDebug($"our fsm state = {lockFSM.state}, other fsm state = {otherLock.lockFSM.state}");
                    if (otherLock.lockFSM.state != LockFSM.State.Locking || part.flightID < latch.flightID)
                    {
                        printDebug("acquiring master status");
                        otherLock.setSlaveLock(part.flightID);
                        isMaster = true;
                    }
                    else
                    {
                        printDebug("submitting to slave status");
                        isSlave = true;
                    }
                }

                if (!isSlave)
                {
                    if (lockSound == null)
                    {
                        lockSound = createAudio(part.gameObject, lockSoundPath);
                    }
                    lockSound.audio.Play();
                }
            }
            StartCoroutine(finalizeLock(latch));
        }
Exemple #3
0
        public void processPreLaunch(Vessel v)
        {
            printDebug($"new vessel: {v}");
            if (v != part.vessel || !startLocked)
            {
                return;
            }

            // Raycast upright and if there's a lock, create joint
            Part onLaunchCounterPart = findCounterpartOnLaunch();

            if (onLaunchCounterPart == null)
            {
                lockFSM.state = LockFSM.State.Ready;
                return;
            }

            // check if other part has id greater than ours and LaunchLocked set
            // if so, we give up setting a lock and submit to slave status
            printDebug($"Our id: {part.flightID}, theirs id: {onLaunchCounterPart.flightID}");
            // Check for genderless locking
            if (isLockablePart(onLaunchCounterPart) && onLaunchCounterPart.Modules.Contains("LockMechanism"))
            {
                otherLock = (LockMechanism)onLaunchCounterPart.Modules["LockMechanism"];
                // Check if we would be a slave lock
                if (onLaunchCounterPart.flightID > part.flightID)
                {
                    if (otherLock.startLockedStr.Equals("true", StringComparison.OrdinalIgnoreCase))
                    {
                        // Lock should be set by other part
                        return;
                    }
                    otherLock.isMaster = true;
                    setSlaveLock(onLaunchCounterPart.flightID);
                }
                else
                {
                    isMaster = true;
                    otherLock.setSlaveLock(part.flightID);
                }
                // Setting lock ourselves
                pairLockPartId          = onLaunchCounterPart.flightID;
                otherLock.lockFSM.state = LockFSM.State.Locked;
            }
            lockFSM.state = LockFSM.State.Locked;
        }
Exemple #4
0
        public void offRails(Vessel v)
        {
            if (lockFSM.state == LockFSM.State.Locked && lockJoint == null && pairLockPartId != 0)
            {
                // If locked and there's no joint, we're restoring from save and joint
                // must be re-created
                printDebug("restoring joint; pair=" + pairLockPartId + "; isMaster=" + isMaster);
                otherLockPart = FlightGlobals.FindPartByID(pairLockPartId);
                if (otherLockPart != null)
                {
                    // In case of genderless locking, get other part locking module
                    if ((isMaster || isSlave) && otherLockPart.Modules.Contains("LockMechanism"))
                    {
                        otherLock = (LockMechanism)otherLockPart.Modules ["LockMechanism"];
                    }
                    jointJustCreated = false;
                    lockHasp(otherLockPart);
                }
            }

            defaultPostEventAction();

            msgPosted = false;
        }