/// <summary>
        /// Draws a property field for a story using GUI, allowing you to attach stories to the player window for debugging.
        /// </summary>
        /// <param name="position">Position.</param>
        /// <param name="story">Story.</param>
        /// <param name="label">Label.</param>
        public static void DrawStoryPropertyField(Rect position, Story story, GUIContent label)
        {
            position = EditorGUI.PrefixLabel(position, label);
            InkPlayerWindow window = InkPlayerWindow.GetWindow(false);

            if (EditorApplication.isPlaying && story != null /* && story.state != null*/)
            {
                if (window.attached && window.story == story)
                {
                    if (GUI.Button(position, "Detach"))
                    {
                        InkPlayerWindow.Detach();
                    }
                }
                else
                {
                    if (GUI.Button(position, "Attach"))
                    {
                        InkPlayerWindow.Attach(story);
                    }
                }
            }
            else
            {
                EditorGUI.BeginDisabledGroup(true);
                GUI.Button(position, "Enter play mode to attach to editor");
                EditorGUI.EndDisabledGroup();
            }
        }
 /// <summary>
 /// Draws a property field for a story using GUILayout, allowing you to attach stories to the player window for debugging.
 /// </summary>
 /// <param name="story">Story.</param>
 /// <param name="label">Label.</param>
 public static void DrawStoryPropertyField(Story story, GUIContent label)
 {
     EditorGUILayout.BeginHorizontal();
     EditorGUILayout.PrefixLabel(label);
     if (EditorApplication.isPlaying)
     {
         if (story != null)
         {
             if (InkPlayerWindow.isOpen)
             {
                 InkPlayerWindow window = InkPlayerWindow.GetWindow(false);
                 if (window.attached && window.story == story)
                 {
                     if (GUILayout.Button("Detach"))
                     {
                         InkPlayerWindow.Detach();
                     }
                 }
                 else
                 {
                     if (GUILayout.Button("Attach"))
                     {
                         InkPlayerWindow.Attach(story);
                     }
                 }
             }
             else
             {
                 if (GUILayout.Button("Open Player Window"))
                 {
                     InkPlayerWindow.GetWindow();
                 }
             }
         }
         else
         {
             EditorGUI.BeginDisabledGroup(true);
             GUILayout.Button("Story cannot be null to attach to editor");
             EditorGUI.EndDisabledGroup();
         }
     }
     else
     {
         EditorGUI.BeginDisabledGroup(true);
         GUILayout.Button("Enter play mode to attach to editor");
         EditorGUI.EndDisabledGroup();
     }
     EditorGUILayout.EndHorizontal();
 }