Exemple #1
0
        private DefaultAssetInspector FindObjectInspector()
        {
            List <string> assembliesToCheck = new List <string>
            {
                "Assembly-CSharp-Editor", "Assembly-CSharp-Editor-firstpass", "Assembly-UnityScript-Editor", "Assembly-UnityScript-Editor-firstpass"
            };
            string assetPath = AssetDatabase.GetAssetPath(target);

            Assembly[] referencedAssemblies = AppDomain.CurrentDomain.GetAssemblies();
            for (int i = 0; i < referencedAssemblies.Length; ++i)
            {
                if (!assembliesToCheck.Contains(referencedAssemblies[i].GetName().Name))
                {
                    continue;
                }
                foreach (var type in referencedAssemblies[i].GetTypes())
                {
                    if (!type.IsSubclassOf(typeof(DefaultAssetInspector)))
                    {
                        continue;
                    }
                    DefaultAssetInspector objectInspector = (DefaultAssetInspector)Activator.CreateInstance(type);
                    if (objectInspector.IsValid(assetPath))
                    {
                        objectInspector.target = target;
                        return(objectInspector);
                    }
                }
            }

            return(null);
        }
Exemple #2
0
 private void OnEnable()
 {
     inspector = FindObjectInspector();
     if (inspector != null)
     {
         inspector.editor           = this;
         inspector.serializedObject = serializedObject;
         inspector.target           = target;
         inspector.OnEnable();
     }
 }
Exemple #3
0
        private DefaultAssetInspector FindObjectInspector()
        {
            var assembly  = Assembly.GetExecutingAssembly();
            var assetPath = AssetDatabase.GetAssetPath(target);

            foreach (var type in assembly.GetTypes())
            {
                if (type.IsSubclassOf(typeof(DefaultAssetInspector)))
                {
                    DefaultAssetInspector objectInspector = (DefaultAssetInspector)Activator.CreateInstance(type);
                    if (objectInspector.IsValid(assetPath))
                    {
                        objectInspector.target = target;
                        return(objectInspector);
                    }
                }
            }
            return(null);
        }