public static int GetStorageCapacityRemaining(List <IMyCargoContainer> blocks, Action <string> Echo)
            {
                float totalCapacity = BlockUtils.GetSumOfBlockAttribute <IMyCargoContainer>(b => b.GetInventory().MaxVolume.ToIntSafe(), blocks);
                float currentAmount = BlockUtils.GetSumOfBlockAttribute <IMyCargoContainer>(b => b.GetInventory().CurrentVolume.ToIntSafe(), blocks);

                int percent = (int)(currentAmount / (totalCapacity == 0 ? 1 : totalCapacity) * 100);

                return(percent);
            }
            public static int GetBatteryPercentRemaining(List <IMyBatteryBlock> blocks)
            {
                float totalCapacity = BlockUtils.GetSumOfBlockAttribute <IMyBatteryBlock>(b => b.MaxStoredPower, blocks);
                float currentAmount = BlockUtils.GetSumOfBlockAttribute <IMyBatteryBlock>(b => b.CurrentStoredPower, blocks);

                int percent = (int)(currentAmount / totalCapacity * 100);

                return(percent);
            }
            public static int GetThrustCapacityRemaining(List <IMyThrust> blocks, IMyShipController shipController, Action <string> Echo)
            {
                //TODO: Need to calculate this
                float localGravity = 9.81f;
                int   newtonsRequiredToLiftShip = (int)(shipController.CalculateShipMass().TotalMass *localGravity);
                float maximumThrustInNewtons    = BlockUtils.GetSumOfBlockAttribute <IMyThrust>(b => b.MaxEffectiveThrust, blocks);

                int percent = (int)(newtonsRequiredToLiftShip / maximumThrustInNewtons * 100);

                return(percent);
            }