public static void AddExistingRune(Combinator.Runes rune) { switch (rune) { case Combinator.Runes.FIRE: RuneBag[0]++; break; case Combinator.Runes.WATER: RuneBag[1]++; break; case Combinator.Runes.AIR: RuneBag[2]++; break; case Combinator.Runes.EARTH: RuneBag[3]++; break; case Combinator.Runes.LIGHTNING: RuneBag[4]++; break; case Combinator.Runes.NATURE: RuneBag[5]++; break; case Combinator.Runes.LIGHT: RuneBag[6]++; break; case Combinator.Runes.DARKNESS: RuneBag[7]++; break; case Combinator.Runes.COSMIC: RuneBag[8]++; break; } }
public void generateTower(Tiles.EmptyTile emptyTile, Combinator.TowerType tower) { switch(tower) { case Combinator.TowerType.FIREBALL: towers.Add(Tower.getTower<FireTower>(Game, 40.0f, tileMap.EmptyTileList[emptyTile.index].position, 0.75f)); break; case Combinator.TowerType.THUNDERSTORM: towers.Add(Tower.getTower<LightningTower>(Game, 10.0f, tileMap.EmptyTileList[emptyTile.index].position, 0.14f)); break; case Combinator.TowerType.EARTHQUAKE: towers.Add(Tower.getTower<EarthTower>(Game, 0.0f, tileMap.EmptyTileList[emptyTile.index].position, 999999.0f)); break; case Combinator.TowerType.CORROSIVE: towers.Add(Tower.getTower<PoisonTower>(Game, 2.0f, tileMap.EmptyTileList[emptyTile.index].position, 1.0f)); break; case Combinator.TowerType.TORNADO: towers.Add(Tower.getTower<TornadoTower>(Game, 0.0f, tileMap.EmptyTileList[emptyTile.index].position, 999999.0f)); break; case Combinator.TowerType.GLACIER: towers.Add(Tower.getTower<WaterTower>(Game, 10.0f, tileMap.EmptyTileList[emptyTile.index].position, 2.0f)); break; case Combinator.TowerType.DARKFLAMES: towers.Add(Tower.getTower<ShadowTower>(Game, 10.0f, tileMap.EmptyTileList[emptyTile.index].position, 2.0f)); break; case Combinator.TowerType.SOLAR: towers.Add(Tower.getTower<PlasmaTower>(Game, 10.0f, tileMap.EmptyTileList[emptyTile.index].position, 2.0f)); break; case Combinator.TowerType.BLINDING: towers.Add(Tower.getTower<LightTower>(Game, 10.0f, tileMap.EmptyTileList[emptyTile.index].position, 2.0f)); break; case Combinator.TowerType.BLACKHOLE: towers.Add(Tower.getTower<BlackHoleTower>(Game, 10.0f, tileMap.EmptyTileList[emptyTile.index].position, 2.0f)); break; case Combinator.TowerType.INFINITY: towers.Add(Tower.getTower<InfinityTower>(Game, 10.0f, tileMap.EmptyTileList[emptyTile.index].position, 2.0f)); break; case Combinator.TowerType.MAGMATIC: towers.Add(Tower.getTower<MagmaTower>(Game, 10.0f, tileMap.EmptyTileList[emptyTile.index].position, 2.0f)); break; } }
public Recipe(Combinator.Runes _rune1, Combinator.Runes _rune2, Combinator.Runes _rune3, Combinator.TowerType _tower) { rune1 = _rune1; rune2 = _rune2; rune3 = _rune3; towerType = _tower; }