Exemple #1
0
 private void Awake()
 {
     if (s_Instance != null && s_Instance != this)
     {
         Destroy(this.gameObject);
     }
     else
     {
         s_Instance = this;
     }
 }
Exemple #2
0
        /// <summary>
        /// Creates and initializes a World.
        /// </summary>
        /// <param name="graphicsDevice">The GraphicsDevice from Game class.</param>
        /// <param name="size">Size of the world.</param>
        public World(GraphicsDevice graphicsDevice, Point size)
        {
            this.graphicsDevice = graphicsDevice;
            terrain             = new Terrain(graphicsDevice, size.X, size.Y);
            backgroundTerrain   = new Terrain(graphicsDevice, size.X, size.Y);
            gameObjects         = new HashSet <IGameObject>();
            var terrainTheme = new TerrainTheme
            {
                DistanceBetweenBorderReads = 10,
                DistanceBetweenBorders     = 23,
                BorderOffsetTerrain        = new Point(0, -5),
                BorderTextureLocation      = "h3",
                OffsetBetweenBorders       = 1,
                FillTileLocation           = "grassCenter"
            };

            worldGenerator = new TerrainGenerator(backgroundTerrain, graphicsDevice, terrainTheme);
        }